[EDIT: CLOSED] For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire. Looking for players to start a bi-weekly, Wednesday night campaign for The Emerald Spire Superdungeon . Games will run online from 7 pm EST (or 7:30 pm, if a later start is needed for that day) until 10 or 11 pm EST (depending on how late everyone feels like going that night). The current plan involves using Roll20 to host along with Discord for voice chat. Session Zero: February 27th at 7 pm EST. This campaign will involve material from The Emerald Spire Superdungeon , Thornkeep , and The Forest Campaign Compendium to flesh out a long-ranging campaign involving Mythic Adventures and running from 1st to 15th level. Sources allowed: All Paizo material is allowed (with the exception of the feats listed in the Banned list). Mythic Adventures will be used. Third-party material will be allowed on a case by case basis, but the player's guidelines list below contains suggestions. Banned List: Crafting. Leadership. Beyond Morality. No One of Consequence. Suggested Reading Material: Jester David’s The Emerald Spire Player’s Guide, People of the River, The Guide to the River Kingdoms, Dungeoneer’s Handbook, and Mythic Origins . You can find The Emerald Spire Player’s Guide here. Player's Guidelines:: Any alignment (with the caveat that PCs have to work together and No PvP) 15 point build 2 traits or 3 traits with one drawback Standard wealth by level Max hit points at first level, then take the average or choose to roll thereafter. All Paizo material allowed (excluding the Banned list) Mythic Adventures (PCs will gain at least one mythic tier in-game) Mythic Heroes Handbook Mythic Spell Compendium Path of War Path of War Expanded Akashic Mysteries Ultimate Psionics New Paths Compendium 1001 Spells Deep Magic (Will be unlocked in-game) Player expectations:: Your characters will be based in Fort Inevitable, a small town near the Emerald Spire. Fort Inevitable is under martial law, ruled by the Hell Knights. They maintain order, but also punish crimes harshly and allow for slavery. The adventures will focus on exploring the eponymous Emerald Spire for various reasons. The Emerald Spire is a glass-green tower, now in ruins. It is rumored to be of Azlanti origin, but the truth remains obfuscated by time. The campaign begins at the first level and will continue to fifteenth level or more. We shall strive for a mix of roleplay and heavy tactical combat. Post your interest in the forums below to find a spot in the game. We already have a few players, so we can add up to four more. Several of us have played together before, so we are familiar with how we play and would like to find more people that would enjoy becoming part of the group. [EDIT: We have all of our positions filled for now. Thank you, everyone!]