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[LFP][PF1] The Emerald Spire Superdungeon Looking for (1-3) for Wed Night 7 pm EST online game

[EDIT: CLOSED] For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire. Looking for players to start a bi-weekly, Wednesday night campaign for  The Emerald Spire Superdungeon . Games will run online from 7 pm EST (or 7:30 pm, if a later start is needed for that day) until 10 or 11 pm EST (depending on how late everyone feels like going that night). The current plan involves using  Roll20  to host along with  Discord  for voice chat. Session Zero:  February 27th at 7 pm EST. This campaign will involve material from  The Emerald Spire Superdungeon ,  Thornkeep , and  The Forest Campaign Compendium  to flesh out a long-ranging campaign involving  Mythic Adventures  and running from 1st to 15th level. Sources allowed:  All Paizo material is allowed (with the exception of the feats listed in the Banned list).  Mythic Adventures  will be used. Third-party material will be allowed on a case by case basis, but the player's guidelines list below contains suggestions. Banned List:  Crafting. Leadership. Beyond Morality. No One of Consequence. Suggested Reading Material:  Jester David’s  The Emerald Spire Player’s Guide, People of the River, The Guide to the River Kingdoms, Dungeoneer’s Handbook,  and  Mythic Origins . You can find  The Emerald Spire Player’s Guide  here. Player's Guidelines::   Any alignment (with the caveat that PCs have to work together and No PvP)  15 point build  2 traits or 3 traits with one drawback  Standard wealth by level  Max hit points at first level, then take the average or choose to roll thereafter.  All Paizo material allowed (excluding the Banned list)  Mythic Adventures  (PCs will gain at least one mythic tier in-game)  Mythic Heroes Handbook  Mythic Spell Compendium  Path of War  Path of War Expanded  Akashic Mysteries  Ultimate Psionics  New Paths Compendium  1001 Spells  Deep Magic (Will be unlocked in-game) Player expectations::   Your characters will be based in Fort Inevitable, a small town near the Emerald Spire. Fort Inevitable is under martial law, ruled by the Hell Knights. They maintain order, but also punish crimes harshly and allow for slavery. The adventures will focus on exploring the eponymous Emerald Spire for various reasons. The Emerald Spire is a glass-green tower, now in ruins. It is rumored to be of Azlanti origin, but the truth remains obfuscated by time. The campaign begins at the first level and will continue to fifteenth level or more. We shall strive for a mix of roleplay and heavy tactical combat. Post your interest in the forums below to find a spot in the game. We already have a few players, so we can add up to four more. Several of us have played together before, so we are familiar with how we play and would like to find more people that would enjoy becoming part of the group. [EDIT: We have all of our positions filled for now.  Thank you, everyone!]
We have all of our positions filled.  Thank you to everyone who inquired.