(Turns out after some effort I managed to figure it out on my own. Feel free to improve upon this or even show me a more simple way. This was a lot of fun figuring out on my own. I might make more. Leave some advice or resources you know of, Id really appreciate it.) Here is an easy to use macro for casting Enhance Ability. Its super simple and probably doesn't save much time compared to just saying you cast it and blah blah, but it was an experiment and the first time I created a custom macro. I'm sure it could be overhauled, but I'm not sure where one would start. Hope someone finds this useful and please enjoy. /me casts Enhanced Ability You touch a creature and bestow upon it a magical enhancement. ?{Spell|Bear's Endurance, **Bear's Endurance** The target has advantage on Constitution checks. It also gains [[2d6]] temporary hit points, which are lost when the spell ends.. | Bull's Strength, **Bull's Strength** The target has advantage on Strength checks, and his or her carrying capacity doubles. | Cat's Grace, **Cat's Grace** The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated. | Eagle’s Splendor, **Eagle’s Splendor** The target has advantage on Charisma checks. | Fox’s Cunning, **Fox’s Cunning** The target has advantage on Intelligence checks. | Owl’s Wisdom, **Owl’s Wisdom** The target has advantage on Wisdom checks.} @{target|character_name}