If they pull standard attributes from character to character, you can write a global token macro in the collections tab, but instead of using @{charactername|attribute}, use using @{selected|attribute}. The token action will appear as a button whenever you have a token selected, and use the attributes of that token. If you have a lot of these, it might be better to write them all up as Abilities on a single character sheet, and call them from the global token macro via a chat menu. Thus, if your common character sheet is called "Attacks", it would have an ability called "Longsword", "Shortsword", and "Longbow". Each of these would use the "selected" keyword to refer to an attribute so that they will be called from the character sheet of the selected token, not the common character sheet. Your global token macro would call up a chat menu listing each of these as a choice: [Long Sword](~Weapons|Longsword) [Short Sword](~Weapons|Shortsword) [Longbow](~Weapons|Longbow) You would select the character token. The "Attacks" button will appear as a token action. Click it and chat will present you with a macro of weapon choices. Click any of those buttons to run that attack macro with that character. You could pretty this up by putting it all into a roll template (default here, but you might get prettier results using something provided by the PF sheet): /w gm &{template:default} {{name=Attacks}} {{=[Long Sword](~Weapons|Longsword) [Short Sword](~Weapons|Shortsword) [Longbow](~Weapons|Longbow)}} You can even use the Transmogrifier to move your attacks character sheet from game to game. More info: Macro Character Sheet Chat Menus