Greetings there! I like to be straightforward so I'm going to be honest we had players, started the campaign, got through the Placement Test for the School and then lost half the cast pretty much invalidating the results. As such were looking for 2-3 more people to fill up the group. About Cthulhu Tech: Its a TRPG that is fairly complex on the surface level and has a gamble dice system that might be confusing at first. I can help anyone who wants to learn or give it a try as I've spent a fairly large amount of time in the books so far. Setting: The Setting is an alternate version of our world where supernatural events began occurring at a growing rate in the early 70's. Things become more militaristic as nations struggle to deal with forces beyond comprehension, Canada Mexico and The U.S.A form a United Republic in hopes of pulling together their greatest minds and resources in order to deal with the ever looming unknown. People begin to manifest paranormal abilities or simply stumbling onto ancient artifacts, becoming a valuable resource in the modern day supernatural arms race. In comes Minerva Hartwell who designs a school for gathering, studying, and training the various youths both blessed and cursed. About the Game: The supernatural abilities of this game are pretty free form, tho the more powerful your ability the steeper the cost. I will determine the cost and how the power is able to function. Every character in the game is going to start being terrible at using their ability or artifact. IF you want to be tethered to a cursed artifact that is also doable. Also as a forwarning if you try to lift an existing ability from an anime or something that ability will have a cost attached to it even if its counterpart doesn't, and any functionality we don't properly discuss will not be included in its use. If you have any questions please PM me for further details.