Alex L. said: I will be honest with you James you would be better off Just taking Gauss' advice and just posting what you want done with as much detail as you can then someone here may decide to come and help you out or they may not. From what I have seen you post so far its likely a some of the stuff you want done is just plain infeasible, I dont know about anyone else but i wouldn't dream of getting involved in any long term projects without a better expectation of what i would be getting into. Fair enough, We are transporting a MOBA game League of Legends to a turn based tabletop game. Riot (Owners of the league of Legends IP) has given fans permission to use game and art assets as long as there is no monetary gain from the project. We agree . It should be a fan based open and free game. Besides, the more players..the better! It also would not hurt Roll20.net to get more subscribers / free players from such a massive community such as the one League of Legends has built. Such an injection of players and interest can make their presence on Twitch.TV and other sources better known. We have been working on the table top game for 1 year so far, when we stumbled across virtual tabletop style systems. Countless hours of extracting, modeling (2D and 3D), rule setting, prototyping went into this so far. The thought of letting people play free without downloading and printing a ton of papercraft and materials appealed to us. However, being new to the Roll20 system and not having a Java script editor / creator makes life hard. We are looking for community members that have a passion for the game and are looking to better the community as a whole. Here are some things Roll20 does NOT currently provide that we want to add to this game: (To answer your question) Fog of War that adjusts like dynamic lighting (Fog of War in StarCraft II and LoL style is preferred) Two Teams (Player Vs. Player) with two different visions (i.e. Team 1 can only see other team 1 members and their LOS) Bushes FoW (Meaning if a team member is in a bush, they can see out, but opposing team cannot see into the bush when not standing in it also) Custom GUI and macros for in game abilities Special effects for each ability (Like the flame effect, etc) Turn Locking (Players may ONLY move pieces when it's their turn) Sorry, trust system does not work so good for what we are doing. ;) Walls and objects that are impassable (You cannot move through restricted spaces) Now that I've listed things that would make the game more exciting and strategic, I hope I did not scare anyone away. ;) We believe our enhancements can make other games better as well!