
I spend quite a lot of time fussing with map creation in my games. I like creating polished visuals, but I'm wondering if we can have more options when creating maps? Specifically, I envision an "edit mode"--perhaps a toggle button that unlocks advanced editing features on the layer you are currently on when toggled in the on position and hides these advanced features when toggled off (default off). This feature would allow the end-user to create sub-layers within the currently active layer which only display when the layer is in edit mode. The current method for managing multiple objects on the map layer, for example, is difficult and awkward. We can push objects/images/etc. to the front or the back by right clicking on the object and selecting "To Front" or "To Back". This is basic functionality but can be quite a pain when you're trying to arrange many objects on the same layer. In one game I'm helping to run, for example, I have a background image, a system header, the game's name and chapter details, a decorative bar; circle; and character portrait 'containers' made with multiple draw-object features, character portraits, and character name (all with a specific visual order of background and foreground items). Edit Mode would allow us to specifically manipulate the visual order the objects/images/etc. display. Like layers of an onion--similar to the functionality found in image editing software like GIMP. The way it works right now is extremely time consuming and irritating. When you add an object to the active layer it is inserted "To Front" automatically, occluding any object behind it. The only way to remedy this is to find a way to select the objects behind the inserted object and right click each one and select "To Front" on each one. And this is assuming you can easily find and select these objects. The only way to make this process more efficient and easy is to plan everything 100% in advance. I don't always succeed with this. Sometimes I add things as I go or (gasp!) add something in at the end of the creation process! We must plan the layout of the map in reverse and begin inserting images and objects from background to foreground. Highly organized and focused GMs can accomplish this task if necessary (I've done it before), but it's incredibly time consuming, exhausting, and meticulous! It shouldn't be this hard to design visual layouts. I'd like to see an option to save a map as a template which can be selected on future maps to automatically insert specifically arranged object/image/etc. designs. The example I'm thinking of is for games where theater of the mind is more important than tactical battle maps. With theater of the mind all you really need is a visual queue for where the players are (an image of the location) and a character bar. What I mean by a character bar is a section of the map with enlarged character portraits which are easily clicked by the players. This lets the players use token action buttons without needing to open the character sheet and it also lets them edit their health points and other status items displayed on the token. And while we are at it, give the GM and easy way to lock these tokens in place (you can try to coral the token within dynamic lighting walls, but it's a counter-intuitive process that requires a lot of fussing to get right). Something like "this token doesn't move" property. It can still be clicked and interacted with, but it doesn't move on the x- or y-axis. With the ability to use a map template, we can easily create maps with character bars (or any other designed visual map we desire to use repeatedly) by importing our previously created character bar rather than creating it again and again, and again, and again, and again.... Image link of Complex Home Page (Landing Page, Welcome Screen, etc.) for Players: <a href="https://drive.google.com/file/d/1eifo491WeHdvFpwkowLRGEqIg1DDoLRP/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1eifo491WeHdvFpwkowLRGEqIg1DDoLRP/view?usp=sharing</a> Image link of Character Bar Example: <a href="https://drive.google.com/file/d/1eFjKmAYymquJ8c2KArXXFY5Dia8ft5xS/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1eFjKmAYymquJ8c2KArXXFY5Dia8ft5xS/view?usp=sharing</a>