
LFP Sundays two separate games with two separate start times
(dates are Pacific Time GMT-8) Game System being used is GURPS 4 th edition Start times (each runs for 4 hours, played every week,
except for major holidays ·
Judgement Pacific Theater L (10:00 am Pacific;
1pm Eastern) 4-hour sessions ·
Judgement Pacific Theater H (2:00 pm Pacific; 5:00
pm Eastern) 4-hour sessions Currently looking for mature minded players who would like
to join one of two weekly campaigns each running 4 hours each. This game is new player friendly. We are looking for players that can make our
regular schedule of a 4-hour game session played weekly. Please do not ask to join if you cannot
commit to arriving and departing as scheduled.
Also, if you know you cannot keep the schedule for less than 6 months or
more, I ask you to please not inquire about joining our game. The game uses the realistic gaming style of GURPS. Combat is based on a more realistic approach,
this is not a hack and slash game, and combat may result in permanent
disabilities the first time around (so playing your characters wisely is
important for those who wish to survive for any long length of time. Meta-gaming is not allowed in game and what
your character says and does in game will have appropriate (realistic)
reactions from NPCs. Players need not be
experienced with the rules, Roll20, or tabletop-rpgs in general, but they must
be mature and willing to play as if the game was real (for the PCs only, surrealism
is important for these games). I nor the
game supports “Power Gaming(ers).” There is no
discrimination allowed at anytime towards anyone who plays our games, nor is
bullying or trolling allowed out of game by our players. Please, always be respectful towards each
other and the GM. Real life religious and
political view are not to be discussed in or out of game, please keep these
things to yourself. If someone tells you,
they prefer certain pronouns please be mindful and address them appropriately. All my games are LGBT friendly, I also will adjust
the game for those with disabilities when I can, to the best of my abilites and
the limitation of the platform we use for gaming. The Gaming Format: All games are played on Role20, using the
Chat and Dice within the campaign during game time. (For both “in-character” and “out of character
texting). We use voice through a third-party
system while playing the game. As the
game master I use voice for game system situations, and text for narration (and
encourage the players to do so as well), players are free to choose either form
of communication in most situations, but combat when speaking in character must
be done via text during the players turn and they can only respond in a like
manner during their turn. Players are
not allowed to meta-game, so player cannot give suggestions to other players
during combat out of character. (All out
of character speech is prohibited during combat, unless addressing the GM about
clarification or a question).
The Setting: The game
begun in contemporary modern time, in game date we began was December 31 st ,
2018. This is the day that life dramatically
changed on earth. Our campaign begins
with the L players either witnessing the loss of power that made all powered
devices battery, electronic, nuclear, etc. disappear. This resulted in flying vehicles crashing to
the earth, vehicles suddenly shutting off, internet, etc. Or, the H players who were on a cruise ship
set for Hawaii entering a sudden uncanny storm that transported the players to
a different world, which happened to be like earth geographically, that is
where the similarities stopped. The L
group who were all in a fancy high-rise hotel’s roof top bar had to deal with getting
to safety while the H group dealt with trying to figure out where they were. Since this beginning the players have discovered that the
earth had “visitors” who began to kill innocents in the streets during the first
night of the power going out. The L
players ended up becoming leaders for those around them, as they did whatever
they could to survive and help other do the same. The H group found out they were on a planet with
alien creatures whose technology far surpassed that of modern-day earth. One group was on survival mode from an
unknown danger while the other was trying to figure out how they came to this
different world where the locals lived both above and beneath the waves, had people
who spoke about historical knowledge of earth, and claimed many humans lived in
the world. Fast forwarding to more recent events: both L and H groups
are on earth (H group were transported back by the help of another aloof type
of alien beings who had at least as much experience as the first group of aliens
with a connection to earth). The L group has discovered that an alien race with people
who have wings and others that don’t have attacked the earth (or at least Southern
California), they have been both trying to discover more about the aliens to
relay what they can to the government of the United States which seems to have fallen
completely apart. The West coast has been
claimed by the aliens, and those unwilling to accept such rule has departed
east. Unknowingly while heading east,
humans who have been infected by some sort of disease that changes them
physically and brings about a desire to eat raw flesh have begun to fest on
those in the western desert regions of the united states just west of the
aliens claimed territories. The players
have come to believe that humans were attacked some weeks or months through flu
shots in a target region of the USA, and these “ghouls” are the result. They have no idea how many of these infected
humans now roam the deserts and the cities in the region, but they are sure it
is in the thousands if not much more. They have also had the chance to meet and speak with some of
these aliens a winged male and female who says that they have come to earth to
collect things they had left on earth in the distant past. Through their travels they have met up with
some military units and bases that prepare to depart east, saying the government
has order them to move east and to abandon most of the desert west due to the
infected (who are highly contagious) and the aliens. The L group is currently trying to find out
what the aliens are after and are in a region hoping to discover the source and
if possible, to take it as a future bargaining chip. The H group who spent some time living a high-tech vacation decided
to take the opportunity to go home, when winged aliens offered to take the
back, if they could. They were not certain
it would work, but failure had no danger for them so most of the people on the
ship decided to head home, using the same way the came back at sea on their
ship, while the aliens that traveled with them used some sort of technological
device that actually worked in getting them back on earth and near the islands
of Hawaii. The aliens who seemed to stay
to themselves (unlike the other aliens who the players think may be the Atlanteans,
whom had welcomed and embraced the players from the beginning), once they made
it to earth, they flew off to scout out the area. They had approached the players ship, saying
they suspected they knew how they had come to their world, and if they were
right, the earth may have been in danger.
When they returned to the ship, which was hours away from Oahu they told
them that they had seen “ghoulish creatures walking and flying on the islands,
and the place did not seem to have much in the way of “normal people” around. The
captain and crew unable to get any emergency service or communications with
anyone else on earth ask for volunteers to go ashore and scout out the area and
look for the locals during the next morning.
This is when the players who were among the volunteers discovered hundreds
if not thousands of people (humans) laying on the beach, half eaten and
decade. They were being eaten by dogs
and birds who both looked feral and likely sick with some sort of wasting like
disease. Their ship is currently on its
way back towards the mainland. They
decided not to stay too long in Hawaii after finding out that all the military bases
on the island had been destroyed. They
have no clue what is going on, but they are hoping to get back to Long Beach,
Ca (where they had taken off for their Hawaii cruise). Both groups have much to learn and each has the potential to
affect the other group. This is a game where
the survival of humanity lies in the balance.
The players being main characters each trying to survive and or do their
best to help their species and country.
The campaign is one of discovery and survival in a dystopian type of environment. Much is still unknown and each game session the players learn
more. This is a unique campaign,
everything has been developed by me personally.
While the technological level of humans is that of modern times, the
aliens possesses higher technology, there is also magic and psionics in this
campaign (although the PCs begin unaware that either is real and possible for
some. Some of the players have encountered
what we on earth would call mythical beast as well. I guess you can say that this campaign is like
Rifts (the rpg), War of the Worlds, and Stargate. A collision of fantasy and science and taking
the Ancient Alien theories twisting them and coming up with my own version. This is not a hack and slash game, but combat does happen,
and you could very well say that both groups are “adventuring” in a sense. If you are looking to try such a game, or something
different this may be the game for you.
If you have never played a game where the characters actions and words can
have serious consequences on themselves and or the group this may be an “alien”
experience. I have been running games
like this for many years. Players are
challenged in the game to think through things, this is not a game for those
who don’t want to think beyond starting trouble or fights. If you want to “act,” be dangled in suspense,
learn a story and add to it, this may be the game for you. My name is Mami (that is may-me) and I run games that challenge
players. They must know when it is best
to run, and when they have no other option but to fight their way out. I try to mix the power level of their
situations, some tasks are easy, some are very difficult, and others fall somewhere
between the too. There are times when they find something on pure luck, but often,
what they get they earn. There is no safety
net for PCs in most situations, they do get a few “luck pieces” to help save
them from some horrible random tragedy, but those are few and not to be relied
on, instead the players must learn to rely on each other, as most situations
will require their cooperation to succeed.
Players do not need to fight each other in my games, there are more than
enough other danger with the setting for that.
Players are asked to create character (good or bad moral) so long as
they provide a substantial reason for the other PCs to want to travel with that
person your character will fit, if you just want to make a character who causes
problems for the group or themselves, this is not the game for you. The Players do not have to accept any
character another player brings in, like reality, no one is going to be friends
with someone just because you as players much constantly provide enough just
because, as in this game, you will need to be able to gain the trust of others
and to rely on them to watch your back. Links below will take to the individual campaigns being
played: Judgement Pacific Theater H <a href="https://app.roll20.net/lfg/listing/139168/judgement-pacific-theater-h" rel="nofollow">https://app.roll20.net/lfg/listing/139168/judgement-pacific-theater-h</a> Judgement Pacific Theater L
<a href="https://app.roll20.net/lfg/listing/126896/judgement-pacific-theater-l" rel="nofollow">https://app.roll20.net/lfg/listing/126896/judgement-pacific-theater-l</a>