All, I'm psyched to see some players hopping in, and I
hope you've had time to check out the DTRPG link. If you haven't, thats
OK too. We need to be on the same page for chargen, so posting those
rules here for all to see: Dungeoneers start at 3rd Level using
point-buy stats. Take average hit points for all levels, including
first. Example: A rogue with 12 Constitution will have a maximum of:
(5+1) + (5+1) + (5+1) = 18 hit points. Dungeoneers receive
one bonus feat for free but must meet all requirements. Deathmatch
requires slightly more complexity than standard but needs to stay away
from hit point bloat. Dungeoneers begin with 500 gold pieces which they can use to buy equipment. Dungeoneers
must spend their own starting gold pieces on equipment only and may not
pool resources with other dungeoneers. Ignore any free equipment
granted by background or class and use only the starting 500 gold
pieces. Wizards may use their gold pieces to buy spells for
their spellbook (costing 50 gp per level of spell) and may swap out
prepared spells between matches in a tournament. Spellbooks cannot
change after a tournament begins. Dungeoneers may not buy potions, poisons, alchemical, or other consumable items. They may not buy magical equipment.
Players must have a printed reference of any spells able to be cast by
their dungeoneer easily accessible at the table. Ignore all material
spell component requirements. Druid dungeoneers must have a
printed reference of any beast shapes assumed easily accessible at the
table. Players must provide a clear, visual means of differentiating
when their dungeoneer is in beast shape or normal form. Unlike other
abilities that come back on a short rest, the Wild Shape ability is an
exception and does not refresh when using the Respawn special ability.
When a Druid heals hit points, they heal the hit points of their
current form only. Druids in Wild Shape form may not use, activate, or
benefit from magic items. Ranger Animal Companions always act
immediately after the controlling dungeoneer, can use the Respawn
special ability along with their dungeoneer, and do not count towards
total party deaths as they are creatures but not dungeoneers. Per
officially released clarifications, Ranger Animal Companions have the
abilities of the animal, cannot use multiattack, and have the same
proficiency bonus, etc. as the controlling dungeoneer. They share the
Favored Enemy Feature of the controlling dungeoneer.