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Mobile Support for Verizon?

So I have a new tablet, a Verizon Ellipsis 7, that does not support Flash. I would love to purchase a Roll20 Supporter account and use the mobile support. It does have the Google Chrome app, but I'm worried that if I purchase an account I won't be able to use Roll20 on my tablet. I can't find any information regarding what the Roll20 app uses (i.e: Flash, Java, etc.) so I would appreciate any information regarding Mobile support. Thanks!
1395353111
Gauss
Forum Champion
At this time we only support Android and Apple devices. Here is the wiki on Mobile support: <a href="https://wiki.roll20.net/Mobile_Tablet_Support" rel="nofollow">https://wiki.roll20.net/Mobile_Tablet_Support</a>
Thank you Gauss, but perhaps I should have been more specific. The Verizon Ellipsis 7 is Android Based. I need to know if it is Flash based or not.
1395358191

Edited 1395358261
The voice/video features are flash / webct based, but the mobile site itself is not (else it would not work on Apple iPad's which do not support flash) That being said, I'd very strongly suggest you go to a Verizon store and try it before buying it. Especially if roll20 features heavily in your purchase decision. Roll20 works, but 'feels' a heck of a lot different on a tablet than on a computer with a mouse.
You probably won't be able to use the video/voice part as others have said. And honestly, if you are a GM, using a tablet exclusively can be a bit of a challenge as there's just not a lot of screen estate, typing takes a while, etc. If you're looking to use something as a player and you enjoy sitting back on the couch and gaming, then if it has Google Chrome it should in theory work fine. It does not use Flash.
1395364993

Edited 1395365700
Lithl
Pro
Sheet Author
API Scripter
WebRTC is supported on Android Google Chrome 28 (and enabled by default on 29). It's also available on Android Mozilla Firefox 24, and Android Opera Mobile 12. (WebRTC is only used for the built-in video/voice. The rest of Roll20 is built on JavaScript/HTML5.) Edit: WebGL (used for 3D dice) is technically JavaScript, but it's separate enough that I feel it's worth mentioning. WebGL is supported on Android Google Chrome 25 (enabled by default on 30), Android Mozilla Firefox 4, Android Opera Mobile 12, and in the default Android browser in some Samsung phones, and in some Sony phones after a firmware update.