Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Enemy health generation?

How would i go about auto generating enemy health based on their potential health. For example, a goblin that has a /roll 2d6 has an average of 7 in the compendium. How do i make it so that every time i put a goblin token on the map it auto rolls it's health and adds it to the red circle?
1551593612
GiGs
Pro
Sheet Author
API Scripter
There's a script in the one-click install library for this, called MonsterHitDice. Since you're a pro user, you can use it.
I found it and added it to my game.. but all it does is adds the 7 HP to the goblins i put out. it doesn't roll their HP /roll 2d6
1551597788
GiGs
Pro
Sheet Author
API Scripter
I don't know. MHD should be rolling whatever the hit dice are for the creature, when you drag a token to the map, and sticking the hit points in the token bubble. If it's not doing that, i suggest looking for how its setup. I don't actually use it. 
1551629899
The Aaron
Roll20 Production Team
API Scripter
You must configure MonsterHitDice to roll for the Character Sheet you are using.  What Character Sheet are you using?  Did you configure it on the API page?