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Procedurally Generated Content and Roll20

Procedurally Generated content for games can be a super helpful tool. One thing it has always let me do is to make games last as long as we want as I add extra improv to pieces of the generated content. It can even benefit online tools like roll20 because you can import them and have a ton prepared ahead of time. Everything from dungeons, plot hooks, cities, organizations and much more can speed up time needed to plan for sessions. The idea is to use the content and fill in the blanks with the important details you want in your game. So what I have been working on for a little over a year are procedurally generated monsters. With the idea that it would benefit players and the dungeon master that the same time because both parties wouldn't know what to expect! It is like the magical experience of playing dungeons and dragons for the first time. You see a monster and have no idea what it is capable of. This is the key I made for my Monster Manual generator. Inside it talks about the various details I used to make the template. The monster themselves are fairly setting neutral and are easy to add to games. Each one has two descriptions that give you an idea of how the monster might act, and it is not always aggressive. Here are a couple more examples: Album Depending on the monsters alignment, descriptions and abilities will give you a great idea on what they would do, what they might look like and how they act. I usually will go onto something like  scrolller  and using that a reference point to show my players if they want more information. Or at least give me more information I can also tell my players. Eventually, I want to add art that is also generated by code. Currently, it can generate 285 monsters in a little under 5 minutes spread between cr 1/8th all the way to 26 and the different monster types. One thing that is always great about these creatures is it can make a unique experience that even your veteran players will never see coming. If you are still curious to learn more about my project I am actually running a Kickstarter to try to add illustrations and more options for the monsters! Otherwise, you can find me on my twitter !
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Dsurion
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I usually look for monster stats and skills and then refluff them to my needs (for example using a snake and a mephit as 2 evil fairies, or a low lvl construct as a low lvl golem with an added ability). This looks pretty interesting but after reading the kickstarter I got a question, will the program be available to other people (either free or paid) or are you only going to be offering sort of "monster manuals" made with it?
Nice! Yeah, that is what this generator is perfect for. Each creature has a bit of context tied to them, but they are really easy to mold them to be anything you want them to be. Currently, only monster manuals made with it. But each manual will be made on request from my website and email directly once it is done. The manuals will have encounter tables by cr and region as well as another feature called warbands, where it will try to group monsters together and give them a common goal. Sometimes it will be a simple goal like pillage and raid, other times it might be more subterfuge stuff that deals with politics. So the plan is to offer more than just the monsters but to also build around them And if there is enough interest from people on roll20 I would make a separate piece that would make it super simple to import all of your monsters directly into roll20
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