First time poster here and new pro member, I'm trying to set up macro's for rests for my players, as a couple struggle to remember what they get on a short or long rest, I found this below script on the forum, !longrest @{selected|character_name} !setattr --silent --sel -- class_resource|@{selected|class_resource|max} !setattr --silent --sel --other_resource|@{selected|other_resource|max} !setattr --silent --sel –repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} !setattr --silent --sel –repeating_resource_$0_resource_right|@{selected|repeating_resource_$0_resource_right|max} &{template:desc} {{desc=@{selected|character_name} Long Rest Taken, Reset HP, Spell Slots, @{selected|class_resource_name}, @{selected|other_resource_name}} This only resets his hp, hit dice and superiority dice and comes up with this error Why has this only reset Superiority? Also is there a way to specify only one resource for a short rest macro where someone might only have one resource reset on a short rest but other resources on a long rest I want to single out the individual resource gained? Any response is appreciated David M