There wasn't too much going on.  You discovered a few more key people, commanders, captains and such. Captain Varning has made his way to balentyne to start a patrol. You know of a trickster pixie named Giggling Jenny or so cunningly nicknamed.  You have discovered the alchemists workshop.  You have discovered that there is some sort of golem in the workshop. It is unstable, it has the head of an old captain who recently died.  You also go to see the power of the Tactitus the magister of Balentyne. Quite a force.  You also know that Bellam Barholde, the Lord Dalliance's owner has some sort of cellar that he keeps extremely secret.  You learned about the dwarf leader barnabus and that while not a defender of the garrison his troupe has a task at the garrison There were no encounters this session. Instead.  Over all rumors: In the choir hall strange stone beings sing? Tacitus is creep and stays up in his tower most of the time and he was also working on some strange project. Kaitlyn Mott is beautiful and the wife of Captain Frans Mott Lord Thomas Havelyn is seen as the strongest commander ever There are confirmed 100 soldiers who work at the Garrison You know the market comes next week In two more days a monthly gathering to play an exciting dice game called Beat the Bartender starts. You'll need your own set of dice. (set of 2 cost 1 sp) You'll need at least 1gp worth to play, unless you plan on playing at the free table, dice provided! The warhouse is available for purchase. You learned the most prized Game is the spotted duck of lake tarik You met the dwarf leader Barnabus, who loves to drink You have a minor spy in a local woman for the alchemist.  Since there were no encounters, there was a lot of role playing, a lot of investigation, a lot of gathering of information, everyone please roll the following for this sessions exp.  18d3 x 100.  This session could grant anywhere from 1800-7200 exp. Good luck!