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Looking for help on Liar's Dice

1552258323

Edited 1552258362
Hey all. Wanting to get some tavern games going. One of the ones I'd like to incorporate is Liar's Dice (if you're not familiar...Look it up. It's a fun game, but difficult to explain concisely). Does anybody know how I could pull this off in a tabletop game via R20? Best I can think of is having all the player /gmroll their dice, but if I wanted to add NPCs playing, I feel like I don't have a suitable way to play that when the dice are all finally revealed. EDIT: On top of this, if you have any tavern games that could be played via roll20 that would fit a campaign, let me know :)
Hello Mishka, I have moved your thread to the Specific Use Questions & Macros. This is a more appropriate forum for your question, and should be a better place for you to find your answer.
1552266377
GiGs
Pro
Sheet Author
API Scripter
I dont know how to play Liar's Dice, but if it involves rolling dice, and keeping their results hidden till you reveal them, the best way to do that is probably through the card system. Set up an infinite deck, with cards numbered 1-6. And just deal to each player the number of dice rolled. Then players can play them to the map to reveal them.
You can actually drag dice rolls to the tabletop, so if you /gmroll 6d6 (or whatever, I forget how many dice are rolled), then you can actually individually drag each one of those results to the table, and they become tokens on the tabletop.  Since you're a Plus member, you could set up a page using Dynamic Lighting with areas where each player could only see their area (place a token in each area that Has Sight for only them, and turn on Dynamic Lighting with Global Illumination).  The downside is that these tokens are multi-sided, and cheating would be easy, as they could just right click on the token and change a side.  However, if there is a GM seeing all the rolls, then that could be monitored.
The card system is definitely what I'll be going with. Thank you! And Dragon Dreamer, thank you for moving it to where I got the help I needed.
1552348071

Edited 1552348185
Yah Lie Die would definitely work best with cards here - just experiment to see what settings you need (like infinite deck) so that each draw has an equal probability of one of the card faces, and build a custom deck with just the 6 card options.  Actually for your game, consider using other symbols rather than the traditional cards, based on your in campaign mythology or something. You might also be able to get a script that transfers all the cards from the current player to the next player in one click, just to save time.
1552351965
GiGs
Pro
Sheet Author
API Scripter
A script wont help, Mishka is a Plus subscriber not Pro. I'm not sure scripts can act on cards in hand anyway.
1552360701
The Aaron
Roll20 Production Team
API Scripter
The only problem with using an infinite deck is that for an N card deck, each N draws will contain 1 of each card. Putting it another way, it’s infinite in the sense that you have a randomly shuffled deck and draw from it until it is gone, then it is replaced by a new randomly shuffled deck, ad infinitum.&nbsp; Unfortunately, an API script is the only way to truly replicate the game easily. Short of that, using the GM whisper and some manual management will have to do. As for suggestions of tavern games, the best choices from a Roll20 perspective will be simple games that use either decks, or boards and pieces, or both. some ideas: Fox and Geese - ( <a href="https://www.mastersofgames.com/rules/fox-geese-rules.htm" rel="nofollow">https://www.mastersofgames.com/rules/fox-geese-rules.htm</a> ) - kind of an asymmetric strategy game, usually played with a red peg, a bunch of white pegs, and a board with holes. You could rename it Dragon and Pesants or some such.&nbsp; Tsuro (modern game, google it) would be a great game to port. It feels old as the hills and is a card + board game with simple rules and fast play.&nbsp; Spoons (card game) could be rethemed as Swords. Or a similar simple game.&nbsp; Marquet from Critical Role:&nbsp; <a href="https://geekandsundry.com/run-the-gambling-games-of-marquet-in-your-own-campaign/" rel="nofollow">https://geekandsundry.com/run-the-gambling-games-of-marquet-in-your-own-campaign/</a> hope thst helps!
1552360873
GiGs
Pro
Sheet Author
API Scripter
The Aaron said: The only problem with using an infinite deck is that for an N card deck, each N draws will contain 1 of each card. Putting it another way, it’s infinite in the sense that you have a randomly shuffled deck and draw from it until it is gone, then it is replaced by a new randomly shuffled deck, ad infinitum.&nbsp; That's a good point. A workaround would be to have duplicate cards - so a 60 card deck, with 10 copies of each card, and shuffle after every draw. It's still a little skewed, but probably good enough if you arent drawing too many cards at once.
You guys are all awesome. New question: Is it possible to duplicate cards in a deck? Or do I have to upload each one manually?
1552499065
GiGs
Pro
Sheet Author
API Scripter
You can duplicate cards, using the same image multiple times.
GiGs said: You can duplicate cards, using the same image multiple times. Is that in the card/deck options? When I click on individual cards, I get "delete" "Save Changes" and "Cancel".
1552504523
GiGs
Pro
Sheet Author
API Scripter
When editing a deck, there's an add Card button. Just click that and you'll get a form like this: Just drag the image over to the picture box and drop it.&nbsp; You might need to move the form to the side like below - i often find it tries to add the picture to the background that is under the form. You can see in this pic I've added three identical images as cards.