Name/Age/Timezone/Gender: Marc or Hawk, 23, EST/EDT, Male Experience with RPGs/5E: About 12 session's worth of time in roll20 and D&D 5e, and watching a whole lot of streams. Favorite D&D moments/strong point: First real big fight of a long running campaign, I got knocked out, healed by the party's cleric, jump right up a zombie ogre's leg and punched his brains clean out the back of his head, before backflipping off his dying carcass and grabbing my spear out of his chest as I did, landing a clean nat20 acrobatics to wrap up the encounter. THAT's when I knew... Monks. Are. Dope! Strong point, I guess would be that I know the rules fairly well, and roll20 too. I like helping the DM with a technicality, or a player unfamiliar with the interface or an obscure rule. D&D pet peeves/weak points: I don't like when people just stand around all waiting for someone else to speak up because they're afraid to cut each other off. D&D is a social game, we should feel comfortable enough to speak our minds. It happens, and that's fine, but when the only way to interact with each other is with our voice over discord or something like that, discourse is important. Personally, I also tend to want to steal the show sometimes, wanting the kill or to solve the puzzle myself, but the momentary disappointment quickly passes. Having your moment is good, but everyone else also deserves theirs. Days and times you are available(the wider the better): My schedule is very flexible here, but Sundays are always open, for sure. Every other day, I have to clear with my employer ahead of time. If a game is always on the same day of the week however, that's much easier. Choose one of the following: Socialize, explore, strategize: Strategize Broadly, what sorts of PCs do you like to play: Sounds cheesy, but I like lots of character types. Brooding, edgy elf type? Sure. Strong and charismatic? I can try. Sarcastic joker? Absolutely. Mechanically, I like a mix of both melee and spellcasting. Cleric, Ranger, even a monk with Magic Initiate... That's not to say that I'm opposed to playing something more straightforward like a fighter or wizard, but they're lower on the list. Ultimately though, it depends on what the party needs or wants. Is there anything you are not willing to compromise on what you want/do not want in a D&D game: Not particularly. I really like homebrews, but I haven't played any modules yet, so it's not a deal breaker. I'm less inclined to play evil campaigns, or heavy horror campaigns, but I can live with it. I also tend to get a little attached to my characters, so I'd like a campaign where we don't roll new ones every other session. Death is fine, but maybe not too crushingly omnipresent? If we're gonna have a rich backstory, it'd be nice if the characters lived long enough for it to matter. Hope we can get a group together and roll some dice soon. Thanks for the post and good luck!