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Trying to add separate rolls to Cyberpunk 2020 skill rolls

So i'm looking into a way to add more rolls into a predetermined roll. I rolled the skill 'Awareness' directly from the sheet, getting this &{template:skill-general}{{skill= ^{awareness}}}{{character= @{Dexter 'Fix' Ficks|handle} }}{{total= [[1d10!+@{Dexter 'Fix' Ficks|Awareness_Skill}+[[@{Dexter 'Fix' Ficks|Int}]]+?{Modifier|0}]] }} {{fumble= [[@{Dexter 'Fix' Ficks|fumble-int}]] }} So I copied that and made it its own macro, so I can put it in the bar. However, when I want to add another roll on another line, its not letting me. This is what im trying to add &{template:skill-general}{{skill= ^{awareness}}}{{character= @{Dexter 'Fix' Ficks|handle} }}{{total= [[1d10!+@{Dexter 'Fix' Ficks|Awareness_Skill}+[[@{Dexter 'Fix' Ficks|Int}]]+?{Modifier|0}]] }} {{fumble= [[@{Dexter 'Fix' Ficks|fumble-int}]] }} {{motion= [[1d10]]}} That, however, is not working. In the past, I have added more rolls to other macros I copied, however, I had to put them into the same line as another, I could not create a new line. Am I doing this wrong, or can this not happen?
1553923079

Edited 1553923251
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Sheet Author
I had a quick look at the code regarding it's roll template.  The skill-general template is very strict on what is allowed with a role.  Sometimes a roll template will include allprops() code which allows an author to define how an unknown key is handled by the template. In this case {{motion}} is not a defined key, so it will not be shown.  skill-general does not include allprops(), but it does have a a key setup for {{notes}}.  ;-) So, you could include additional rolls and/or text by using the {{notes}} key.  try; &{template:skill-general}{{skill= ^{awareness}}}{{character= @{Dexter 'Fix' Ficks|handle} }}{{total= [[1d10!+@{Dexter 'Fix' Ficks|Awareness_Skill}+[[@{Dexter 'Fix' Ficks|Int}]]+?{Modifier|0}]] }} {{fumble= [[@{Dexter 'Fix' Ficks|fumble-int}]] }} {{notes= Motion: [[1d10]]}}
That worked, thanks, that will have to do