Mike deBoston said: GiGs said: You can set up the Character Sheet tab, but for temporary characters you can just as easily use the Attributes & Abilities tab: just enter any rolls needed as Abilities. It took a while for me to really understand what you were saying here, but now that I understand it, it's a really nice option. Just to restate it as I understand it, in case I've got it wrong: Create a Character in the Journal, but ignore the dozens of fields in the Character Sheet tab. Leave Strength at 4 and no weapon, for example. In the ability tab, just create an ability like "attack" with something like "/emas @{character_name} attacks with sword [[d6]]". Assign a token to the NPC. When I drag the token onto the map, also open the Character page and the Ability tab, click there to activate abilities. This has the advantage of giving me a place to store as much or little detail as I'd like; I could have a few different attacks, portrait art, a text description, or none of that. The disadvantage is that I have to open the sheet to click on that ability... but probably with a little more study I could write some universal "activate ability1" and "activate ability2" macros. Is this a pretty common solution? Thanks for the insight so far. You've got it! You also don't need to have the character sheet open to run the Abilities: When creating an Ability, there's a checkbox to set it as a Token Action. When you click on a token attached to that character, you'll get a floating bar at the top left of your screen showing all the token actions on that character. You just click them to launch them. Edit: just noticed Kraynic also mentioned this :) I should finish reading the read before replying! If you are using this approach it's a good idea to set up a couple of template tokens: like one for generic fighters, one for magic users, etc. Or maybe just one for all. Create this character, add all the abilities you might want on any character of that type. Then when you want to create a new character, say a Goblin warrior, just copy the warrior template and edit its abilities, and delete unneeded ones if you feel like it. That's a lot quicker than creating new characters from scratch and adding new abilities from scratch