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Advanced Dungeons and Dragons 2nd Edition Character Sheet

1554042289

Edited 1554042318
Hello all! I'm trying to great separate macros for my character's different attacks, but I'm running into an issue where the macros that I make for my 2nd weapon all use the data from the first weapon. For example; my first macro is an attack roll and damage roll for my Ironwood Staff:&nbsp; /me Attacks %{Thar'Drannoch|hit1} %{Thar'Drannoch|attacksm} Which comes out to: Thar'Drannoch Attacks Thar'Drannoch hits an AC of <span title=' Rolling 19-((1d20cs>20)+(0)+(0)+(0)+((+3)*1)+((0)*0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)) = 19-((( 15 ))+(0)+(0)+(0)+((3)*1)+((0)*0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0))' class="userscript-inlinerollresult showtip tipsy-n-right" style="background-color: rgb( 254 , 246 , 142 ) ; border-bottom-color: rgb( 254 , 246 , 142 ) ; border-bottom-style: solid ; border-bottom-width: 2px ; border-left-color: rgb( 254 , 246 , 142 ) ; border-left-style: solid ; border-left-width: 2px ; border-right-color: rgb( 254 , 246 , 142 ) ; border-right-style: solid ; border-right-width: 2px ; border-top-color: rgb( 254 , 246 , 142 ) ; border-top-style: solid ; border-top-width: 2px ; cursor: help ; font-size: 15.06px ; font-weight: ; padding-bottom: 0px ; padding-left: 3px ; padding-right: 3px ; padding-top: 0px">1 using their Ironwood Staff Thar'Drannoch rolls 13 damage using their Ironwood Staff! This is fine, however, when I made a macro for my Ironwood Staff when it was infused with electricity it uses the same data: Macro : /me Attacks with a Staff Coated in Electricity %{Thar'Drannoch|repeating_weapons_-LblwHGEi0sKAou8K_hit1} %{Thar'Drannoch|repeating_weapons-damage_-LbluLKVnS8o-b5wtsG1_attacksm} Which comes out to: Thar'Drannoch Attacks with a Staff Coated in Electricity Thar'Drannoch hits an AC of <span title=' Rolling 19-((1d20cs>20)+(0)+(0)+(0)+((+3)*1)+((0)*0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)) = 19-((( 10 ))+(0)+(0)+(0)+((3)*1)+((0)*0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0)+(0))' class="userscript-inlinerollresult showtip tipsy-n-right" style="background-color: rgb( 254 , 246 , 142 ) ; border-bottom-color: rgb( 254 , 246 , 142 ) ; border-bottom-style: solid ; border-bottom-width: 2px ; border-left-color: rgb( 254 , 246 , 142 ) ; border-left-style: solid ; border-left-width: 2px ; border-right-color: rgb( 254 , 246 , 142 ) ; border-right-style: solid ; border-right-width: 2px ; border-top-color: rgb( 254 , 246 , 142 ) ; border-top-style: solid ; border-top-width: 2px ; cursor: help ; font-size: 15.06px ; font-weight: ; padding-bottom: 0px ; padding-left: 3px ; padding-right: 3px ; padding-top: 0px">6 using their Ironwood Staff Thar'Drannoch rolls 9 damage using their Ironwood Staff! I copied the exact code from the buttons on my character sheet (which all work fine). It seems as though when copied into a macro it simply reverts to the first weapon listed. Furthermore, when I simply click and drag the individual buttons from the sheet to the macro bar they work fine, but copying the code verbatim results in the same thing as above.&nbsp; Does anyone have any ideas as to what's going on? Thanks! -Q
I'm sorry, I failed to mention the difference between the two. So the second attack has different damage (1d6+1d8+1) as opposed to the first attack which is merely a 1d6. The first attack/damage macro works fine, the second seems to default to the values of the first, regardless of the fact that the code should reflect the second.
My guess is that when you access the damage part of the weapon, you might still be using the same damage id# for that weapon. %{Thar'Drannoch|repeating_weapons-damage_ -LbluLKVnS8o-b5wtsG1 _attacksm} If you have another line that represents your (1d6+1d8+1) damage. Then that might need a new id# from that button . Let me know..