This will be my last reply here, which will probably make both of us happier. Mark said: It's an elegant solution that I'm sure could be improved on and the Sheet Authors, with their advanced knowledge and experience in both macros and the inner workings of the dark sorcery of sheets, could actually contribute to how it could be implemented so as NOT to affect their Superhero sheets that don't have attack options. PS. Go into the "Specific Use and Macros" forum and just do a search on "Attack Macro"... How many do you find? That tells me there are a LOT of frustrated people that are not programers like you, and are wrestling with the system to make it do what could easily be added right next to the token to just GET THE JOB DONE. And isn't that the whole point of Roll20 - to take the tedium out of systems and automate it as much as possible so we can do the combat easily. First, just because someone writes a sheet doesn't mean they know that much about html, css, or sheetworker scripts. If you scroll down the github list, the only ones you can be sure were made by someone who really knew what they were doing are ones labeled "by Roll20". A few others have been made (or updated) by Roll20 staff due to personal interest, but are not officially supported by Roll20. The rest are made by random people on the internet. I started with a sheet that was created for a game by the same publisher as the game I wanted to run. It was written over 4 years ago, and the json sheet in the repo has this statement: This is a basic Palladium Megaverse character sheet and was created out of sheer desperation by the good graces of John W. for the benefit of Roll20's Palladium Magaverse players. This is a no-frills sheet and is essentially a place holder for character's information. Please feel free to update this sheet to make it all that it could be. The sheet was functional, but the only thing it had going for it was that it was the only one. I have had no training at all in html, or css, let alone writing scripts. I started out editing that sheet, and eventually learned enough about sheet structure on these forums to realize that I really needed to rewrite the sheet. It has taken me a year and a half to rewrite this sheet in a form that works for me, uses the (as far as I can tell) currently correct structures of html and css, has its own roll template (simple though it may be), and auto calculates some values from stats. I am nearly to the point where I may post it for others more experienced that I to look over in case some things can be cleaned up or simplified before I attempt to submit it on github. You know, just in case there is some other person out there who likes running/playing a game that has been out of print for 25 years. That is why I am using Roll20, because (while it takes work) I can run games that are not officially supported without jumping through any hoops that I can't learn. It may have changed, but I once looked at how you have to set up custom stuff in Fantasy Grounds, and I haven't looked since, because it looked incredibly difficult. I have an interest in Roll20 continuing to be mainly system agnostic. Mark said: The time and frustration saved with the users, I think would be worth it. And if one Sheet Author doesn't implement it - well there is always another new sheet author that wants you to use his/her sheet that WILL implement new options. Free market, and all that... :) While I am running Palladium Fantasy 1st Edition, there is still a Palladium Fantasy game that is current. The publisher is still active, though Rifts is their main game. Rifts has a sheet, but it doesn't have integrated rolls at all (unless it has had updates since I last looked). So, it is a still actively developed publisher and game system that has had 2 sheets on github. One was written in 2014 and updated in 2015. The other was written and last updated in late 2015. Where are these sheet authors you speak of? Have you looked at the sheet request thread? You might change your mind about how many authors there are, and the amount of complexity they are willing to volunteer themselves for. And it is exactly a volunteer thing. This would be why your attitude is rubbing some people the same way. I could log onto one of my games and take screens of my sheet. I could log into a Mutants & Masterminds game I am in (superhero game based on D&D) and take screens of that sheet. I could log into one of the Pathfinder games I am in and take screens of that sheet. However, you could easily create games with the Pathfinder official sheet, community sheet, and Cazra sheet (those 3 give a cross section of the main sheets available for that system). You could created a game with the M&M sheet. You could make a game with the Palladium Megaverse sheet. And then you would be able to see the sheets for yourself. As far as game mechanics go, I don't see how we could educate you on those since you don't seem interested in any viewpoint other than your own. One other thing to keep in mind. Just because something gets votes doesn't mean it gets done, or gets done in an certain time frame or order. Everything in this section of the forums with the tag "Not Now" may very well never happen. Votes don't guarantee anything, nor do they force Roll20 to develop anything, nor do votes have anything to do with how difficult creating a certain feature might be. On another note, are your players aware they can (in their macro tab of the journal) enable a macro bar beneath where the player name plates are and drag macros from their sheet to that bar? All their basic stuff can be done that way unless you are needing to customize each macro. Then it is on your players to set up their bars as they desire, and it isn't something you do at all. Once they have it on the bar, they can right click on the macro to rename it, set a custom color, or drag them to reorder the buttons. Good luck with your games.