
With the current dynamic lighting system, the main problem I have using it is dealing with objects like bushes or low walls that somewhat obstruct a person's view but don't totally block it. What I would suggest is to be able to draw "semi opaque" walls in addition to normal opaque ones. What these would do is they would essentially set the assumed distance of a token's line of sight to wherever the fade for that token begins - for example, a token with Light 20m and fade 10m facing a semi opaque wall 5m away from it would essentially get full light for 5m and then have fading light behind the wall between 5 and 15m, after which no visibility remains. This means that line of sight "hitting" a semi opaque wall would still continue, but only for a limited distance dependent on the fade.