keithcurtis said: If you don't mind forgoing the use of tokens that actually look like the characters, this might work: Create four Invisible Tokens , each with an invisible aura that can be edited but not seen by players. Say, Red, Blue, Green, Yellow Assign control of each token to the players who should be able to see them. Players 1 and 2 control Red and Blue, 3 & 4 get Green and Yellow. In actuality, the tokens represent 1R, 2B, 3G, and 4Y. One color to a player. However, since the players of the RB team can control the RB tokens, they can see the auras. The GY players cannot. The GM can naturally see everyone. If the players need their regular tokens for token actions or some other purpose, they can be kept to the side of the map, easy to access, but not representing the placement of the aura'd tokens on the battlefield. It's a weird setup, and I hope I explained it well enough, but it should do exactly what you want, and you can reassign control on the fly to represent any change in conditions. Brian C. said: keithcurtis said: If you don't mind forgoing the use of tokens that actually look like the characters, this might work: Create four Invisible Tokens , each with an invisible aura that can be edited but not seen by players. Say, Red, Blue, Green, Yellow Assign control of each token to the players who should be able to see them. Players 1 and 2 control Red and Blue, 3 & 4 get Green and Yellow. In actuality, the tokens represent 1R, 2B, 3G, and 4Y. One color to a player. However, since the players of the RB team can control the RB tokens, they can see the auras. The GY players cannot. The GM can naturally see everyone. If the players need their regular tokens for token actions or some other purpose, they can be kept to the side of the map, easy to access, but not representing the placement of the aura'd tokens on the battlefield. It's a weird setup, and I hope I explained it well enough, but it should do exactly what you want, and you can reassign control on the fly to represent any change in conditions. I am not sure from the description that there actually were teams. It sounded more like a battle royale, but I think this is the best way to handle it if you want to avoid going to a Plus subscription for the month. To try to explain it slightly differently Give each player an invisible token tinted a different color. Let everyone know which color represents which character. Give each player ownership of their token. Whenever two tokens should be able to "see" each other, give both players ownership of the other player's token. Whenever two tokens no longer can see each other, remove the players' ownership of the token that does not belong to them. That will allow the players to see each other only when they should with a minimum of bookkeeping by you. Thank you both! I'm going to be using this! I'll let you know how it goes :P