In the following script, the attribute "Shield" can be a large number, such as 40. If the 3d12 is rolled, and the result is low, then subtracting the Shield from the roll will net a negative result. I want it to display 0 (or the negative number). Currently, it simply ignores the Shield Attribute - unless the result will be positive. &{template:default}{{name=Disrupter Cannon Blast at @{selected|Token_Name}}}!}}} {{attack= [[1d20]]}} {{damage= [[3d12 - @{selected|Shield}]]}} Any ideas? THANK YOU!