
We didn't progress too far. Carmilla, Azor, and Grumblejack did successfully track and catch 2 of the 6 escaped scouts. You can estimate that the route they normally patrol is 2 weeks and being fatigued, with no horses, relying on survival for food would result In a delay before someone finds out. Bless spent 4 days crafting his new weapon. Sandow is crafting a lock for the ware house and has been using Grumblejack/Azor/Sam/Bless to help. Azor has been intimidating the two prisoners and they gave in pretty much after the 3rd day of torture for 16 more days. Sam has discovered a few rumors: Ye Merrie Men are coming to town and the handsome William Marcus Marlow is coming with them! Can you believe it? The Bard of Barrington! Here! They are doing the “Fall of Amberlyn”! Oh, I can’t wait! I’ve heard that Father Donnagin was sent here after the church demoted him from bishop. He got into some sort of trouble – serious trouble I’d wager to be banished to the Watch Wall. Do you know how the Lord’s Dalliance got itsname? It was once a brothel! I hear there used to be a secret passage to the basement that allowed the Lord of the Watchtower to sneak in here and have a good time. Of course it must have been sealed up years ago. Everyone got 500 exp. Everyone can ask these guards what ever you want now. Also, if you want to take the time to describe the intimidation (Carmilla you were assumed to be there when it happened), how you have them setup as prisoners, how you treat them from day to day. I will supply with answers. This is a minor way to gain a bit of experience. As far as the time taken to craft it's 8 hours. The time take to intimidate was no more than 30 mins each night. Grumblejack, Sandow, Azor, and Carmilla were present for that. You basically have 12 more days of them being cooperative or at least docile.