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Suggestion: Have a dedicated area for Tokens/Resources that persists between pages.

I am currently running a Pokemon Tabletop game that is a lot of fun. One of the things that does come up often is the fact that my players each have 7 or more tokens to keep track of constantly (their Pokemon + trainer).  When we switch pages, I have to copy and paste, then reorganize every single token every time we move.Then delete the previous tokens from the previous page to prevent token inconsistencies and duplicates. I feel like if there was a dedicated area that persisted between pages, we could keep said tokens in that area without having the constant ctrl+c, ctrl+v upwards of 50 times a session.  I can see something like this could be useful for many things. Resources for DM, NPCs, etc etc.  
1556941221
Tetsuo
Forum Champion
You could always just attach the tokens to a character sheet, and let the players drag and drop them as they need them. 
1556941403
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
There is also the TokenSync script. Whatever you do to one token on one page is updated to all tokens on all pages that represent the same character. If your pokemon gets a status effect on page 1, all copies of that pokemon get it.
1556943157
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
To expand on Franky's suggestion for handling this using the existing tools, I'd recommend reading through the linking tokens to journal entries wiki: <a href="https://wiki.roll20.net/Linking_Tokens_to_Journals" rel="nofollow">https://wiki.roll20.net/Linking_Tokens_to_Journals</a>
The problem I run into here is that a single character sheet represents 7 characters with the current module I'm running. So, Player 1 has 7 pages (1 trainer and 6 Pokemon). Unless it's possible to link 7 tokens to a single Journal Entry (which I am fairly certain is impossible) then I will either have to create separate journal pages for each individual Pokemon (which I won't do, as those slots change constantly and the current single page is ideal imo) or continue to copy paste tokens like I have been doing. I do like the idea of the script that allows all instances of a token to share statuses between pages - but the problem here is that these tokens aren't linked to a journal entry. So I believe this will not work for my uses.&nbsp; Either way, thanks for the responses, but I feel like my specific issues are outliers here. Perhaps i'm missing something basic and I could be doing something better.
Thegiri said: The problem I run into here is that a single character sheet represents 7 characters with the current module I'm running. So, Player 1 has 7 pages (1 trainer and 6 Pokemon). Unless it's possible to link 7 tokens to a single Journal Entry (which I am fairly certain is impossible) then I will either have to create separate journal pages for each individual Pokemon (which I won't do, as those slots change constantly and the current single page is ideal imo) or continue to copy paste tokens like I have been doing. I do like the idea of the script that allows all instances of a token to share statuses between pages - but the problem here is that these tokens aren't linked to a journal entry. So I believe this will not work for my uses.&nbsp; Either way, thanks for the responses, but I feel like my specific issues are outliers here. Perhaps i'm missing something basic and I could be doing something better. Is the single journal entry = all the trainer's pokemon a game system thing? If not, I would say just create a sheet/journal entry for each pokemon a player controls and then ensure they have access to them?
1557346340
Pat S.
Forum Champion
Sheet Author
One way with existing tools is a rollable token table with each token assigned to their sheet. Make the first or default image be a pokeball then the rest be the various Pokemon. This method would allow a trainer to expand their collection easily.
1561021538
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .