NON-WEAPON PROFICIENCIES TABLES: Group / Initial / # Levels Warrior: 3...3 Wizard: 4...3 Priest: 4...3 Rogue: 3...4 Monk: 1...2 "If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language." The above Intelligence Bonus, is used once, added to the Initial number of proficiencies. If a proficiency check is required, The Table below lists which ability is used with each proficiency. Add the modifier (either positive or negative) listed in the Table to the appropriate ability score. Then the player rolls 1d20. If the roll is equal to or less than character's adjusted ability score, the character accomplished what he was trying to do. If the roll is greater than the character's ability score, the character fails at the task. (A roll of 20 always fails.) The DM determines what effects, if any, accompany failure. Non-Weaponry Proficiency Listings Info taken from Table 37 of 2nd Edition Player's Handbook. This is a list of the Non-Weapon Proficiencies published by TSR (R) for AD&D (TM) 2nd Ed. They are compiled from the Player's Handbook , the Player's Handbook Reference series, and a few other sources. For complete desciptions of the proficiencies and how they work, please refer to the various books themselves. Where conflicting information has been published, the most recent version of the Proficiency is cited. In the case of Proficiencies unique to the 1st Edition Oriental Adventures book, attempts have been made to translate these to 2nd Ed terms. This, however, is purely this author's interpretation of the Proficiency. In the case of Proficiencies unique to the _Player's Option: Skills and Powers_ handbook, Attributes have been adjusted for those not using the secondary, derived attributes presented in that book. This document is intended as an index for quick reference only. AD&D (TM) is a trademark of TSR (R) Inc. WORKS CONSULTED AH The Age of Heroes AQ Al-Qadim Arabian Adventures Bb The Complete Barbarian's Handbook CB The Complete Bard's Handbook CH The Complete Book of Humanoids CN The Complete Book of Necromancers CR The Complete Ranger's Handbook CS The Complete Sha'ir's Handbook CT The Complete Theif's Handbook Dw The Complete Book of Dwarves GR The Glory of Rome OA Oriental Adventures Nj The Complete Ninja's Handbook Pn The Complete Paladin's Handbook Ps The Complete Psionics Handbook PW Planewalkers' Handbook SP Player's Option: Skills and Powers SM Player's Option: Spells and Magic SS Sages and Specialists LAST UPDATED 8 MARCH 1997 NWPs by GROUP Format: Name/# slots/Attribute/Modifier/Source GENERAL Acting 1 CHARISMA -1 CB Alertness 1 WISDOM +1 Sh Agriculture 1 INTELLIGENCE 0 Animal Handling 1 WISDOM -1 Animal Rending 1 DEXTERITY +2 Bb Animal Training 1 WISDOM 0 Artistic Ability 1 WISDOM 0 Athletics 1 DEXTERITY -1 AH Begging 1 CHARISMA Sp. CT Blacksmithing 1 STRENGTH 0 Boat Piloting 1 STRENGTH 0 SP Boating 2 WISDOM +1 Sh Boatwright 1 INTELLIGENCE -1 Dw Brewing 1 INTELLIGENCE 0 Calligraphy 2 DEXTERITY -2 OA Carpentry 1 STRENGTH 0 Cartography 1 INTELLIGENCE -2/0 SS Caving 2 WISDOM var. SS Chanting 1 CHARISMA +2 CB Chaos Shaping 1 WISDOM 0 PW Cheesemaking 1 INTELLIGENCE 0 CH City Familiarity 1 INTELLIGENCE 0 Nj Clothesmaking, Crude 1 INTELLIGENCE -1 Bb Cobbling 1 DEXTERITY 0 Concocting 1 INTELLIGENCE -2 SS Cooking 1 INTELLIGENCE 0 Craft Instrument 2 DEXTERITY -2 CB Crowd Working 1 CHARISMA 0 CB Dancing 1 DEXTERITY 0 Danger Sense 2 WISDOM +1 CH Debate 1 INTELLIGENCE 0 Deep Diving 2 WISDOM -2 SP Direction Sense 1 WISDOM +1 Distance Sense 1 WISDOM 0 CR Drinking 1 CONSTITUTION 0 CH Eating 1 CONSTITUTION 0 CH Etiquette 1 CHARISMA 0 Falconry 1 WISDOM -1 CR Fire-Building 1 WISDOM -1 Fishing 1 WISDOM -1 Flower Arranging 1 WISDOM 0 OA Foraging 1 INTELLIGENCE -2 Sh Fortune Telling 2 CHARISMA +2 Fungi Recognition 1 INTELLIGENCE +3 Dw Gaming 1 CHARISMA 0 Geography 1 or 2 INTELLIGENCE -1 Sh Haggling 2 WISDOM 0 AQ Heraldry 1 INTELLIGENCE 0 Hiding 2 INTELLIGENCE -1 CH Landscape Gardening 1 WISDOM -1 OA Languages, Modern 1 INTELLIGENCE 0 Leather Working 1 INTELLIGENCE 0 Looting 1 DEXTERITY 0 Masseur 1 DEXTERITY 0 OA Medium 2 WISDOM 0 Sh Metalworking 1 DEXTERITY 0 AQ Military Science 1 INTELLIGENCE 0 GR Mining 2 WISDOM -3 Musical Instrument 1 DEXTERITY -1 Noh 1 CHARISMA -1 OA Observation 1 INTELLIGENCE 0 CT Oratory 1 CHARISMA -1 AH Orienteering 2 INTELLIGENCE -2 Origami 1 DEXTERITY 0 Painting 1 DEXTERITY -1 SP Persuasion 1 CHARISMA -2 SM Philosophy 1 WISDOM -1 AH Planar Direction Sense 1 WISDOM +1 PW Planar Sense 1 WISDOM -1 PW Planar Survival 2 INTELLIGENCE -2 PW Poetry 1 INTELLIGENCE -2 Politics 1 CHARISMA 0 GR Portal Feel 2 INTELLIGENCE -3/-5 PW Pottery 1 DEXTERITY -2 Prophecy 1 WISDOM -2 SS Rhetoric 1 CHARISMA 0 GR Riding, Airborne 2 WISDOM -2 Riding, Land-based 1 WISDOM +3 Riding, Sea-based 2 DEXTERITY -2 CR Rope Use 1 DEXTERITY 0 Rowing 1 STRENGTH -1 AH Sculpting 1 DEXTERITY 0 SP Seamanship 1 DEXTERITY +1 Seamstress/Tailor 1 DEXTERITY -1 Sign Language 1 INTELLIGENCE +2 Signalling 1 INTELLIGENCE -2 CR Silk Making 1 DEXTERITY -2 OA Singing 1 CHARISMA 0 Slow Respiration 1 NA NA Smelting 1 INTELLIGENCE -2 Sound Analysis 1 WISDOM 0 Sound Imitation 2 CHARISMA -2 OA Stonemasonry 1 STRENGTH -2 Swimming 1 STRENGTH 0 Tattooing 1 DEXTERITY 0 Tea Ceremony 2 WISDOM -2 OA Voice Mimicry 2 CHARISMA Sp. CT Weapon Improvisation 1 WISDOM -1 Bb Weather Sense 1 WISDOM -1 Weaving 1 INTELLIGENCE -1 Whistling/Humming 1 DEXTERITY +2 CB Winemaking 1 INTELLIGENCE 0 CH PRIEST Administration 1 INTELLIGENCE +1 SM Alms 1 CHARISMA 0 SM Ancient Geography 1 or 2 INTELLIGENCE -2 Sh Ancient History 1 INTELLIGENCE -1 Anatomy 1 INTELLIGENCE 0 CN Astrology 2 INTELLIGENCE 0 Bookbinding 1 INTELLIGENCE 0 SM Bureaucracy 2 INTELLIGENCE 0 SM Ceremony 1 WISDOM 0 SM Diagnostics 1 WISDOM -1 Pn Diplomacy 1 CHARISMA -1 SM Dream Interpretation 2 WISDOM -1 Sh Engineering 2 INTELLIGENCE -3 Genie Lore 1 INTELLIGENCE 0 AQ Healing 2 WISDOM -2 Herbalism 2 INTELLIGENCE -2 Investigation 1 INTELLIGENCE -2 SM Languages, Ancient 1 INTELLIGENCE 0 Law 1 INTELLIGENCE 0 SM Local History 1 CHARISMA 0 Navigation 1 INTELLIGENCE -2 Necrology 1 WISDOM 0 CN Netherworld Knowledge 1 WISDOM -3 CN Omen Interpretation 1 INTELLIGENCE -2 Sh Omen Reading 1 WISDOM -2 SM Papermaking 1 INTELLIGENCE 0 SM Planology 1 INTELLIGENCE 0 PW Reading/Writing 1 INTELLIGENCE +1 Religion 1 WISDOM 0 Sage Knowledge 2 INTELLIGENCE -2 SM Scribe 1 DEXTERITY +1 SM Shamanic Ritual 1 WISDOM +1 Sh Soothsaying 2 INTELLIGENCE 0 Bb Spellcraft 1 INTELLIGENCE -2 Spell Recovery 2 INTELLIGENCE -5 PW Spirit Lore 2 CHARISMA -4 CN Spirit Lore 1 WISDOM +2 Sh Trance 2 CONSTITUTION -3 Sh Undead Knowledge 1 WISDOM 0 CS Undead Lore 1 INTELLIGENCE -1 SM Venom Handling 1 WISDOM -2 CN Veterinary Healing 1 WISDOM -3 CR PSIONICIST Gem Cutting 2 DEXTERITY -2 Ps Harness Subconscious 2 WISDOM -1 Ps Hypnosis 1 CHARISMA -2 Ps Meditative Focus 1 WISDOM +1 Ps Reading/Writing 1 INTELLIGENCE +1 Ps Rejuvenation 1 WISDOM -1 Ps Religion 1 WISDOM 0 Ps