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Non-Weapon Proficiencies Tables:

NON-WEAPON PROFICIENCIES TABLES: Group / Initial / # Levels Warrior: 3...3  Wizard: 4...3  Priest: 4...3  Rogue: 3...4 Monk: 1...2 "If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language." The above Intelligence Bonus, is used once, added to the Initial number of proficiencies. If a proficiency check is required, The Table below lists which ability is used with each proficiency.  Add the modifier (either positive or negative) listed in the Table to the appropriate ability score. Then the player rolls 1d20.  If the roll is equal to or less than character's adjusted ability score, the character accomplished what he was trying to do.  If the roll is greater than the character's ability score, the character fails at the task. (A roll of 20 always fails.) The DM determines what effects, if any, accompany failure. Non-Weaponry Proficiency Listings Info taken from Table 37 of 2nd Edition Player's Handbook. This is a list of the Non-Weapon Proficiencies published by TSR (R) for AD&D (TM) 2nd Ed. They are compiled from the  Player's Handbook , the Player's Handbook Reference series, and a few other sources. For complete desciptions of the proficiencies and how they work, please refer to the  various books themselves.  Where conflicting information has been published, the most recent version of the Proficiency is cited.  In the case of Proficiencies unique to the 1st Edition  Oriental Adventures book, attempts have been made to translate these to 2nd Ed terms. This, however, is purely this author's interpretation of the Proficiency. In the case of Proficiencies unique to the _Player's Option: Skills and Powers_ handbook, Attributes have been adjusted for those not using the secondary, derived attributes presented in that book. This document is intended as an index for quick reference only. AD&D (TM) is a trademark of TSR (R) Inc.  WORKS CONSULTED AH  The Age of Heroes AQ  Al-Qadim Arabian Adventures Bb  The Complete Barbarian's Handbook CB  The Complete Bard's Handbook CH  The Complete Book of Humanoids CN  The Complete Book of Necromancers CR  The Complete Ranger's Handbook CS  The Complete Sha'ir's Handbook CT  The Complete Theif's Handbook Dw  The Complete Book of Dwarves GR  The Glory of Rome OA  Oriental Adventures Nj  The Complete Ninja's Handbook Pn  The Complete Paladin's Handbook Ps  The Complete Psionics Handbook PW  Planewalkers' Handbook SP  Player's Option: Skills and Powers SM  Player's Option: Spells and Magic SS  Sages and Specialists LAST UPDATED 8 MARCH 1997 NWPs by GROUP Format: Name/# slots/Attribute/Modifier/Source GENERAL Acting 1 CHARISMA -1 CB Alertness 1 WISDOM +1 Sh Agriculture 1 INTELLIGENCE 0 Animal Handling 1 WISDOM -1 Animal Rending 1 DEXTERITY +2 Bb Animal Training 1 WISDOM 0 Artistic Ability 1 WISDOM 0 Athletics 1 DEXTERITY -1 AH Begging 1 CHARISMA Sp. CT Blacksmithing 1 STRENGTH 0 Boat Piloting 1 STRENGTH 0 SP Boating 2 WISDOM +1 Sh Boatwright 1 INTELLIGENCE -1 Dw Brewing 1 INTELLIGENCE 0 Calligraphy 2 DEXTERITY -2 OA Carpentry 1 STRENGTH 0 Cartography 1 INTELLIGENCE -2/0 SS Caving 2 WISDOM var. SS Chanting 1 CHARISMA +2 CB Chaos Shaping 1 WISDOM 0 PW Cheesemaking 1 INTELLIGENCE 0 CH City Familiarity 1 INTELLIGENCE 0 Nj Clothesmaking, Crude 1 INTELLIGENCE -1 Bb Cobbling 1 DEXTERITY 0 Concocting 1 INTELLIGENCE -2 SS Cooking 1 INTELLIGENCE 0 Craft Instrument 2 DEXTERITY -2 CB Crowd Working 1 CHARISMA 0 CB Dancing 1 DEXTERITY 0 Danger Sense 2 WISDOM +1 CH Debate 1 INTELLIGENCE 0 Deep Diving 2 WISDOM -2 SP  Direction Sense 1 WISDOM +1 Distance Sense 1 WISDOM 0 CR Drinking 1 CONSTITUTION 0 CH Eating 1 CONSTITUTION 0 CH Etiquette 1 CHARISMA 0 Falconry 1 WISDOM -1 CR Fire-Building 1 WISDOM -1 Fishing 1 WISDOM -1 Flower Arranging 1 WISDOM 0 OA Foraging 1 INTELLIGENCE -2 Sh Fortune Telling 2 CHARISMA +2 Fungi Recognition 1 INTELLIGENCE +3 Dw Gaming 1 CHARISMA 0 Geography 1 or 2 INTELLIGENCE -1 Sh Haggling 2 WISDOM 0 AQ Heraldry 1 INTELLIGENCE 0 Hiding 2 INTELLIGENCE -1 CH Landscape Gardening 1 WISDOM -1 OA Languages, Modern 1 INTELLIGENCE 0 Leather Working 1 INTELLIGENCE 0 Looting 1 DEXTERITY 0 Masseur 1 DEXTERITY 0 OA Medium 2 WISDOM 0 Sh Metalworking 1 DEXTERITY 0 AQ Military Science 1 INTELLIGENCE 0 GR Mining 2 WISDOM -3 Musical Instrument 1 DEXTERITY -1 Noh 1 CHARISMA -1 OA Observation 1 INTELLIGENCE 0 CT Oratory 1 CHARISMA -1 AH Orienteering 2 INTELLIGENCE -2 Origami 1 DEXTERITY 0 Painting 1 DEXTERITY -1 SP Persuasion 1 CHARISMA -2 SM Philosophy 1 WISDOM -1 AH Planar Direction Sense 1 WISDOM +1 PW Planar Sense 1 WISDOM -1 PW Planar Survival 2 INTELLIGENCE -2 PW Poetry 1 INTELLIGENCE -2 Politics 1 CHARISMA 0 GR Portal Feel 2 INTELLIGENCE -3/-5 PW Pottery 1 DEXTERITY -2 Prophecy 1 WISDOM -2 SS Rhetoric 1 CHARISMA 0 GR Riding, Airborne 2 WISDOM -2 Riding, Land-based 1 WISDOM +3 Riding, Sea-based 2 DEXTERITY -2 CR Rope Use 1 DEXTERITY 0 Rowing 1 STRENGTH -1 AH Sculpting 1 DEXTERITY 0 SP Seamanship 1 DEXTERITY +1 Seamstress/Tailor 1 DEXTERITY -1 Sign Language 1 INTELLIGENCE +2 Signalling 1 INTELLIGENCE -2 CR Silk Making 1 DEXTERITY -2 OA Singing 1 CHARISMA 0 Slow Respiration 1 NA NA Smelting 1 INTELLIGENCE -2 Sound Analysis 1 WISDOM 0 Sound Imitation 2 CHARISMA -2 OA Stonemasonry 1 STRENGTH -2 Swimming 1 STRENGTH 0 Tattooing 1 DEXTERITY 0 Tea Ceremony 2 WISDOM -2 OA Voice Mimicry 2 CHARISMA Sp. CT Weapon Improvisation 1 WISDOM -1 Bb Weather Sense 1 WISDOM -1 Weaving 1 INTELLIGENCE -1 Whistling/Humming 1 DEXTERITY +2 CB Winemaking 1 INTELLIGENCE 0 CH PRIEST Administration 1 INTELLIGENCE +1 SM Alms 1 CHARISMA 0 SM Ancient Geography 1 or 2 INTELLIGENCE -2 Sh Ancient History 1 INTELLIGENCE -1 Anatomy 1 INTELLIGENCE 0 CN Astrology 2 INTELLIGENCE 0 Bookbinding 1 INTELLIGENCE 0 SM Bureaucracy 2 INTELLIGENCE 0 SM Ceremony 1 WISDOM 0 SM Diagnostics 1 WISDOM -1 Pn Diplomacy 1 CHARISMA -1 SM Dream Interpretation 2 WISDOM -1 Sh Engineering 2 INTELLIGENCE -3 Genie Lore 1 INTELLIGENCE 0 AQ Healing 2 WISDOM -2 Herbalism 2 INTELLIGENCE -2 Investigation 1 INTELLIGENCE -2 SM Languages, Ancient 1 INTELLIGENCE 0 Law 1 INTELLIGENCE 0 SM Local History 1 CHARISMA 0 Navigation 1 INTELLIGENCE -2 Necrology 1 WISDOM 0 CN Netherworld Knowledge 1 WISDOM -3 CN Omen Interpretation 1 INTELLIGENCE -2 Sh Omen Reading 1 WISDOM -2 SM Papermaking 1 INTELLIGENCE 0 SM Planology 1 INTELLIGENCE 0 PW Reading/Writing 1 INTELLIGENCE +1 Religion 1 WISDOM 0 Sage Knowledge 2 INTELLIGENCE -2 SM Scribe 1 DEXTERITY +1 SM Shamanic Ritual 1 WISDOM +1 Sh Soothsaying 2 INTELLIGENCE 0 Bb Spellcraft 1 INTELLIGENCE -2 Spell Recovery 2 INTELLIGENCE -5 PW Spirit Lore 2 CHARISMA -4 CN Spirit Lore 1 WISDOM +2 Sh Trance 2 CONSTITUTION -3 Sh Undead Knowledge 1 WISDOM 0 CS Undead Lore 1 INTELLIGENCE -1 SM Venom Handling 1 WISDOM -2 CN Veterinary Healing 1 WISDOM -3 CR PSIONICIST Gem Cutting 2 DEXTERITY -2 Ps Harness Subconscious 2 WISDOM -1 Ps Hypnosis 1 CHARISMA -2 Ps Meditative Focus 1 WISDOM +1 Ps Reading/Writing 1 INTELLIGENCE +1 Ps Rejuvenation 1 WISDOM -1 Ps Religion 1 WISDOM 0 Ps
ROGUE Ancient History 1 INTELLIGENCE -1 Animal Noise 1 WISDOM -1 CT Appraising 1 INTELLIGENCE 0 Assimilation 1 INTELLIGENCE 0 Nj Awareness 2 WISDOM 0 AQ Bartering 1 INTELLIGENCE -2 Begging 1 CHARISMA Sp. CT Blind-Fighting 2 NA NA Bureaucracy 2 INTELLIGENCE 0 Pn Camouflage 1 WISDOM 0 CR Chicanery 1 DEXTERITY -1 AH Close-quarters Fighting 2 DEXTERITY 0 CH Detect Signing 1 INTELLIGENCE +1 Nj Disguise 1 CHARISMA -1 Enamour 1 CHARISMA -2 Nj Endurance 2 CONSTITUTION 0 Escape 2 DEXTERITY 0 Nj Fast-Talking 1 CHARISMA Sp. CT Feign/Detect Sleep 1 INTELLIGENCE 0 Nj Forgery 1 DEXTERITY -1  Gem Cutting 2 DEXTERITY -2 Giant Kite Flying 1 DEXTERITY -3 Nj Grooming 2 DEXTERITY 0 AQ Herbalism 2 INTELLIGENCE -2 Hold Breath 1 CONSTITUTION 0 Nj Hunting 1 WISDOM -1 Information Gathering 1 INTELLIGENCE Sp. CT Intimidation 1 STR/CHA Sp. CT Juggling 1 DEXTERITY -1 Jumping 1 STRENGTH 0 Local History 1 CHARISMA 0  Locksmithing 1 DEXTERITY 0 Navigation 1 INTELLIGENCE -2 Night Vision 1 WISDOM -2 Nj Pest Control 1 WISDOM 0 Dw Quick Study 2 Varies -3 Nj Reading Lips 2 INTELLIGENCE -2 Reading/Writing 1 INTELLIGENCE +1 Riding, Horse Spec. 2 WISDOM +2 AQ Riding, Camel Spec. 2 WISDOM +2 AQ Set Snares 1 DEXTERITY -1 Survival 2 INTELLIGENCE 0 Tightrope Walking 1 DEXTERITY 0 Toxicology 2 INTELLIGENCE 0 Nj Tracking 2 WISDOM 0 Trailing 1 DEXTERITY Sp. CT Trail Signs 1 INTELLIGENCE -1 CR Tumbling 1 DEXTERITY 0 Underclass 1 WISDOM 0 Nj Ventriloquism 1 INTELLIGENCE -2 Water Walking 1 DEXTERITY -1 Nj WARRIOR Animal Lore 1 INTELLIGENCE 0 Armourer 2 INTELLIGENCE -2 Armourer, Crude 1 INTELLIGENCE -1 Bb Awareness 2 WISDOM 0 AQ Blind-Fighting 2 NA NA Bowyer/Fletcher 1 DEXTERITY -1 Bowyer/Fletcher, Crude 1 DEXTERITY 0 Bb Camouflage 1 WISDOM 0 CR Charioteering 1 DEXTERITY +2 Close-quarters Fighting 2 DEXTERITY 0 CH Display Weapon Prowess 1 DEXTERITY 0 AQ Endurance 2 CONSTITUTION 0 Horde Summoning 2 CHARISMA -2 Bb Hunting 1 WISDOM -1 Iaijutsu 1 NA NA OA Intimidation 1 STR/CHA Sp. CT Jousting 1 DEXTERITY +2 Pn Law 1 WISDOM 0 Pn Leadership 1 CHARISMA 0 Bb Light Sleeping 1 CONSTITUTION -1 Bb Mountaineering 1 NA NA Natural Fighting 2 STRENGTH +1 CH Navigation 1 INTELLIGENCE -2 Riding, Horse Spec. 2 WISDOM +2 AQ Riding, Camel Spec. 2 WISDOM +2 AQ Running 1 CONSTITUTION -6  Set Snares 1 DEXTERITY -1 Spelunking 1 INTELLIGENCE -2 CR Style Analysis 1 INTELLIGENCE -1 Nj Survival 2 INTELLIGENCE 0 Tactics 1 INTELLIGENCE -1 AH Tracking 2 WISDOM 0 Trail Marking 1 WISDOM 0 CR Trail Signs 1 INTELLIGENCE -1 CR Weaponsmithing 3 INTELLIGENCE -3 Weaponsmithing, Crude 1 WISDOM -3 CR Wild Fighting 2 CONSTITUTION 0 CH WIZARD Alchemy 2 INTELLIGENCE -3 SM Ancient History 1 INTELLIGENCE -1 Anatomy 2 INTELLIGENCE -2 SM Arcanology 1 INTELLIGENCE -3 SM Astrology 2 INTELLIGENCE 0 Bookbinding 1 INTELLIGENCE 0 SM Clockwork Creation 2 DEXTERITY 0 CS Concentration 2 WISDOM -2 SM Dowsing 1 WISDOM -3 SM Engineering 2 INTELLIGENCE -3 Future History 1 INTELLIGENCE -2 Ch Gem Cutting 2 DEXTERITY -2  Genie Lore 1 INTELLIGENCE 0 AQ Glassblowing 1 DEXTERITY 0 SM Herbalism 2 INTELLIGENCE -2 Hypnotism 1 CHARISMA -2 SM Languages, Ancient 1 INTELLIGENCE 0 Languages, Future 1 INTELLIGENCE 0 Ch Mental Resistance 1 WISDOM -1 SM Navigation 1 INTELLIGENCE -2 Necrology 1 WISDOM 0 CN Netherworld Knowledge 1 WISDOM -3 CN Numeracy 1 INTELLIGENCE 0 CS Numerology 2 INTELLIGENCE 0 CS Omen Reading 1 WISDOM -2 SM Papermaking 1 INTELLIGENCE 0 SM Planology 1 INTELLIGENCE 0 PW Prestidigitation 1 DEXTERITY -1 SM Prophecy 1 WISDOM -1 Ch Reading/Writing 1 INTELLIGENCE +1 Religion 1 WISDOM 0 Research 1 INTELLIGENCE 0 SM Sage Knowledge 2 INTELLIGENCE -2 SM Scribe 1 DEXTERITY +1 SM Sorcerous Duelling 2 INTELLIGENCE -1 Spellcraft 1 INTELLIGENCE -2 Spell Recovery 2 INTELLIGENCE -5 PW Spirit Lore 2 CHARISMA -4  Tactics of Magic 1 INTELLIGENCE -1 SM Thaumaturgy 1 INTELLIGENCE -2 SM Time Sense 1 WISDOM -2 Ch Venom Handling 1 WISDOM -2 CN Undead Knowledge 1 WISDOM 0 CS
NWPs in Alphabetical order Format: Name/# slots/Attribute/Modifier/Group/Source NON-WEAPON PROFICIENCIES Acting 1 CHA -1 G CB Administration 1 INT +1 P SM Alchemy 2 INT -3 Wz SM Alertness 1 WIS +1 G CT Alms 1 CHA 0 P SM Anatomy 1 INT -2 P,Wz SM Arcanology 1 INT -3 Wz SM Agriculture 1 INT 0 G Ancient Geography 1 or 2 INT -2 P Sh Ancient History 1 INT -1 P,R,Wz Animal Handling 1 WIS -1 G Animal Lore 1 INT 0 W Animal Noise 1 WIS -1 R CT Animal Rending 1 DEX +2 G Bb Animal Training 1 WIS 0 G Appraising 1 INT 0 R Armourer 2 INT -2 W Armourer, Crude 1 INT -1 W Bb Artistic Ability 1 WIS 0 G Assimilation 1 INT 0 R Nj Astrology 2 INT 0 P,Wz Athletics 1 DEX -1 G AH Awareness 2 WIS 0 R,W AQ Bartering 1 INT -2 R Begging 1 CHA Sp. G CT Blacksmithing 1 STR 0 G Blind-Fighting 2 NA NA R,W Boating 1 WIS +1 G CT Boatwright 1 INT -1 G Dw Bookbinding 1 INT 0 P,Wz SM Bowyer/Fletcher 1 DEX -1 W Bowyer/Fletcher, Crude 1 DEX 0 W Bb Bureaucracy 2 INT 0 P,R SM Brewing 1 INT 0 G Calligraphy 2 DEX -2 G OA Camouflage 1 WIS 0 R,W CR Carpentry 1 STR 0 G Cartography 1 INT -2/0 G SS Caving 2 WIS var. G SS Ceremony 1 WIS 0 P SM Chanting 1 CHA +2 G CB Chaos Shaping 1 WIS 0 G PW Charioteering 1 DEX +2 W Cheesemaking 1 INT 0 G CH Chicanery 1 DEX -1 R AH City Familiarity 1 INT 0 G Nj Clockwork Creation 2 DEX 0 Wz CS Close-quarters Fighting 2 DEX 0 R,W CH Clothesmaking, Crude 1 INT -1 G Bb Cobbling 1 DEX 0 G Concentration 2 WIS -2 Wz SM Concocting 1 INT -2 G SS Cooking 1 INT 0 G Craft Instrument 2 DEX -2 G CB Crowd Working 1 CHA 0 G CB  Dancing 1 DEX 0 G Danger Sense 2 WIS +1 G CH Debate 1 INT 0 G Detect Signing 1 INT +1 R Nj Diagnostics 1 WIS -1 P Pn Diplomacy 1 CHA -1 P SM Direction Sense 1 WIS +1 G Disguise 1 CHA -1 R Display Weapon Prowess 1 DEX 0 W AQ Distance Sense 1 WIS 0 G CR Dowsing 1 WIS -3 Wz SM Dream Interpretation 2 WIS -1 P Sh Drinking 1 CON 0 G CH Eating 1 CON 0 G CH Enamour 1 CHA -2 R Nj Endurance 2 CON 0 R,W Engineering 2 INT -3 P,Wz Escape 2 DEX 0 R Nj Etiquette 1 CHA 0 G Falconry 1 WIS -1 G CR Fast-Talking 1 CHA Sp. R CT Feign/Detect Sleep 1 INT 0 R Nj Fire-Building 1 WIS -1 G Fishing 1 WIS -1 G Flower Arranging 1 WIS 0 G OA Foraging 1 INT -2 G Sh Forgery 1 DEX -1 R Fortune Telling 2 CHA +2 G Fungi Recognition 1 INT +3 G Dw Future History 1 INT 0 Wz Ch Gaming 1 CHA 0 G Gem Cutting 2 DEX -2 Ps,R,Wz Genie Lore 1 INT 0 P,Wz AQ Geography 1 or 2 INT -1 G Sh Giant Kit Flying 1 DEX -3 R Nj Glassblowing 1 DEX 0 Wz SM Grooming 2 DEX 0 R AQ Haggling 2 WIS 0 G AQ Harness Subconscious 2 WIS -1 Ps Ps Healing 2 WIS -2 P Heraldry 1 INT 0 G Herbalism 2 INT -2 P,R,Wz  Hiding 2 INT -1 G CH Hold Breath 1 CON 0 R Nj Horde Summoning 2 CHA -2 W Bb Hunting 1 WIS -1 R,W Hypnosis 1 CHA -2 Ps Ps Hypnotism 1 CHA -2 Wz SM Iaijutsu 1 NA NA W OA Information Gathering 1 INT Sp. R CT Intimidation 1 STR/CHA Sp. R,W CT Investigation 1 INT -2 P SM Jousting 1 DEX +2 W Pn Juggling 1 DEX -1 R Jumping 1 STR 0 R Landscape Gardening 1 WIS -1 G OA Languages, Ancient 1 INT 0 P,Wz Languages, Future 1 INT 0 Wz Ch Languages, Modern 1 INT 0 G Law 1 INT 0 P,W SM Leadership 1 CHA 0 W Bb Leather Working 1 INT 0 G Light Sleeping 1 CON -1 W Bb Local History 1 CHA 0 P,R Locksmithing 1 DEX 0 R Looting 1 DEX 0 G Masseur 1 DEX 0 G OA Meditative Focus 1 WIS +1 Ps Ps Medium 2 WIS 0 G Sh Mental Resistance 1 WIS -1 Wz SM Metalworking 1 DEX 0 G AQ Military Science 1 INT 0 G GR Mining 2 WIS -3 G Mountaineering 1 NA NA W Musical Instrument 1 DEX -1 G Natural Fighting 2 STR +1 W CH Navigation 1 INT -2 P,R,W,Wz Necrology 1 WIS 0 P,Wz CN Netherworld Knowledge 1 WIS -3 P,Wz CN Night Vision 1 WIS -2 R Nj Noh 1 CHA -1 G OA Numeracy 1 INT 0 Wz CS Numerology 2 INT 0 Wz CS Observation 1 INT 0 G CT Omen Interpretation 1 INT -2 P Sh Omen Reading 1 WIS -2 P,Wz SM Oratory 1 CHA -1 G AH Origami 1 DEX 0 G Painting 1 DEX -1 G SP Papermaking 1 INT 0 P,Wz SM Persuasion 1 CHA -2 G SM Pest Control 1 WIS 0 R Dw Philosophy 1 WIS -1 G AH Planar Direction Sense 1 WIS +1 G PW Planar Sense 1 WIS -1 G PW Planar Survival 2 INT -2 G PW Planology 1 INT 0 P,Wz PW Poetry 1 INT -2 G Politics 1 CHA 0 G GR Pottery 1 DEX -2 G Prestidigitation 1 DEX -1 Wz SM Prophecy 1 WIS -1 Wz Ch Prophecy 2 WIS -2 G SS Quick Study 2 Var. -3 R Nj Reading Lips 2 INT -2 R Reading/Writing 1 INT +1 P,Ps,R,Wz Rejuvenation 1 WIS -1 Ps Ps Religion 1 WIS 0 P,Ps,Wz Research 1 INT 0 Wz SM Rhetoric 1 CHA 0 G GR Riding, Airborne 2 WIS -2 G Riding, Camel Spec. 2 WIS +2 R,W AQ Riding, Horse Spec. 2 WIS +2 R,W AQ Riding, Land-based 1 WIS +3 G Riding, Sea-based 2 DEX -2 G CR Rope Use 1 DEX 0 G Rowing 1 STR -1 G AH Running 1 CON -6 W Sage Knowledge 2 INT -2 P,Wz SM Scribe 1 DEX +1 P,Wz SM Sculpting 1 DEX 0 G SP Seamanship 1 DEX +1 G Seamstress/Tailor 1 DEX -1 G Set Snares 1 DEX -1 R,W Shamanistic Ritual 1 WIS +1 P Sh Sign Language 1 INT +2 G Signalling 1 INT -2 G CR Silk Making 1 DEX -2 G OA Singing 1 CHA 0 G Slow Respiration 1 NA NA G Smelting 1 INT -2 G Soothsaying 2 INT 0 P Bb Sorcerous Duelling 2 INT -1 Wz Sound Analysis 1 WIS 0 G Sound Imitation 2 CHA -2 G OA Spellcraft 1 INT -2 P,Wz Spell Recovery 2 INT -5 P,Wz PW Spelunking 1 INT -2 W CR Spirit Lore 2 CHA -4 P,Wz CN Spirit Lore 1 WIS +2 P Sh Stonemasonry 1 STR -2 G Style Analysis 1 INT -1 W Nj Survival 2 INT 0 R,W Swimming 1 STR 0 G Tactics 1 INT -1 W AH Tactics of Magic 1 INT -1 Wz SM Tattooing 1 DEX 0 G Tea Ceremony 2 WIS -2 G OA Thaumaturgy 1 INT -2 Wz SM Tightrope Walking 1 DEX 0 R Time Sense 1 WIS -2 Wz Ch Toxicology 2 INT 0 R Nj Tracking 2 WIS 0 R,W Trailing 1 DEX Sp. R CT Trail Marking 1 WIS 0 W CR Trail Signs 1 INT -1 R,W CR Trance 2 CON -3 P Sh Tumbling 1 DEX 0 R Undead Knowledge 1 WIS 0 P,Wz CS Undead Lore 1 INT -1 P SM Underclass 1 WIS 0 R Nj Venom Handling 1 WIS -2 P,Wz CN Ventriloquism 1 INT -2 R Vetinary Healing 1 WIS -3 P CR Voice Mimicry 2 CHA Sp. G CT Water Walking 1 DEX -1 R Nj Weapon Improvisation 1 WIS -1 G Bb Weaponsmithing 3 INT -3 W Weaponsmithing, Crude 1 WIS -3 W CR Weather Sense 1 WIS -1 G Weaving 1 INT -1 G Whistling/Humming 1 DEX +2 G CB Wild Fighting 2 CON 0 W CH Winemaking 1 INT 0 G CH
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Dwarven Non-Weapon Proficiencies: From "The Complete Book of Dwarves": General Group: This group is available to all dwarves. It is part of their background and training. Craft Group: The craft group represents the clan-based nature of dwarf society and the long apprenticeships that young dwarves undergo before becoming adults. A dwarf may choose one craft at no cost in proficiency slots. Warrior, Priest, and Rogue Groups: Multi-classed characters may select proficiencies for each of their classes. A warrior/priest could choose from both Warrior and Priest groups. Special Background: This group is only used if the dwarf is from an unusual background, such as dwarves who live in a stronghold subject to heavy flooding during the spring thaw. These dwarves would have learned to swim to avoid drowning when their tunnels filled with water. They may also have become expert boatwrights and boat handlers. Dwarf Non-weapon Proficiency Groups GENERAL: Relevant Check Proficiency Slots Ability Modifier Animal Handling 1 Wisdom -1 Appraising 1 Intelligence +3 Artistic Ability 1 Wisdom 0 Dancing 1 Dexterity 0 Direction Sense 1 Wisdom +2* Dwarf Runes 1 Intelligence +2 Endurance 1 Constitution 0 Etiquette 1 Charisma 0 Fire-Building 1 Wisdom -1 Fungi Recognition 1 Intelligence +3 Heraldry 1 Intelligence 0 Languages, Modern 1 Intelligence 0 Local Dwarf History 1 Charisma +2 Riding, Land-Based 1 Wisdom -2 Rope Use 1 Dexterity 0 Sign Language 1 Intelligence +2 Signalling 1 Intelligence +2 Singing 1 Charisma +2 Slow Respiration 1 N/A N/A Sound Analysis 1 Wisdom 0 Survival,Underground 1 Intelligence 0 Underground, Navigation 1 Intelligence 0 * Underground only CRAFTS: Relevant Check Proficiency Slots Ability Modifier Agriculture 1 Intelligence 0 Animal Training 1 Wisdom 0 Armorer 1 Intelligence 0 Blacksmithing 1 Strength +1 Bowyer/Fletcher 1 Dexterity 0 Brewing 1 Intelligence +1 Carpentry 1 Strength 0 Cobbling 1 Dexterity 0 Cooking 1 Intelligence 0 Engineering 2 Intelligence 0 Gem Cutting 1 Dexterity 0 Herbalism 2 Intelligence 0 Leatherworking 1 Intelligence 0 Locksmithing 1 Dexterity +1 Mining 1 Wisdom 0 Pottery 1 Dexterity -3 Seamstress/Tailor 1 Dexterity -2 Smelting 1 Intelligence 0 Stonemasonry 1 Strength 0 Weaponsmithing 2 Intelligence -1 Weaving 1 Intelligence -2 WARRIOR: Relevant Check Proficiency Slots Ability Modifier Alertness 1 Wisdom +1 Animal Lore 1 Intelligence 0/+1 Blind-fighting 1 N/A N/A Gaming 1 Charisma 0 Hunting 1 Wisdom -2 Intimidation 1 Strength/ Charisma 0 Mountaineering 1 N/A N/A Survival 1 N/A N/A (Hills, Mountains) THIEF: Relevant Check Proficiency Slots Ability Modifier Alertness 1 Wisdom +1 Blind-fighting 1 N/A N/A Disguise 1 Charisma -2 Forgery 2 Dexterity -1 Gaming 1 Charisma 0 Lip Reading 1 Intelligence -2 Local History 1 Charisma 0 Juggling 1 Dexterity -2 Musical Instrument 1 Dexterity -2 Pest Control 1 Wisdom 0 Set Snares 1 Dexterity -1 Tightrope Walking 1 Dexterity 0 Tumbling 1 Dexterity 0 Ventriloquism 1 Intelligence -2 PRIEST: Relevant Check Proficiency Slots Ability Modifier Ancient History 1 Intelligence 0 Astrology 2 Intelligence 0 Healing 2 Wisdom -2 Herbalism 2 Intelligence -2 Languages, Ancient 1 Intelligence 0 Local History 1 Charisma 0 Musical Instrument 1 Dexterity -2 Reading/Writing 1 Intelligence +1 Religion 1 Wisdom 0 Spellcraft 1 Intelligence -2 SPECIAL BACKGROUND Relevant Check Proficiency Slots Ability Modifier Boating 1 Wisdom 0 Boatwright 1 Intelligence -2 Fishing 1 Wisdom -1 Mountaineering 1 N/A N/A Navigation 1 Intelligence -3 Riding, Airborne 2 Wisdom 2 Survival 2 Intelligence 0 Swimming 1 Strength -1 Weather Sense 1 Wisdom -1