Pre-Gen Player Characters Available: A1: A Forgotten Evil Bardaen Laer – Elf Fighter 1/Magic-User 1 – Male STR 16 to hit:+0 damage:+1 Alignment: Chaotic Good INT 17 spells:75% min:8 max:14 Movement Base: 12” (9”) WIS 12 magical attack adj:+0 Armor Class: 5 DEX 16 react/attack:+1 defense:-2 Hit Points: 7 CON 11 hits:+0 sys:75% res:80% Height: 5’0” CHA 10 reaction adj:+0% Weight: 100 lbs Items: longsword, spear, longbow, studded leather armor, spell components, spellbook, leather backpack, waterskin, cloak, rations, leather boots, bedroll, tinder box, 10’ pole, iron spikes, wooden mallet & stakes, 3pp, 80gp, 42ep, 20sp, 15cp. Saving Throws: Paralyzation/Poison/Death 14 Petrification/Polymorph 13 Rod/Staff/Wand 11 Breath Weapon 15 Spells 12 Other: 90% resistance to sleep/charm spells, +1 to hit with bow and sword, infravision 60’, detect secret doors on a 2 in 6, detect concealed doors on a 3 in 6, surprise on 4 in 6 if unarmored. Weapon Proficiencies: dagger, rapier, longbow, spear. Languages: common, chaotic good, elvish, gnoll, halfling, goblin, hobgoblin, orcish, gnoll, undercommon, silent tongue, ogrish, lizard man. Spells (1): First Level: alarm, detect magic, enlarge, firewater, message, read magic, sleep, taunt, tenser’s floating disk. Bardo Slywit – Gnome Illustionist 1/Thief 2 – Male STR 14 to hit:+0 damage:+0 Alignment: Neutral INT 17 spells:75% min:8 max:14 Movement Base: 12” (9”) WIS 11 magical attack adj:+0 Armor Class: 6 DEX 16 react/attack:+1 defense:-2 Hit Points: 7 CON 16 hits:+2 sys:95% res:96% Height: 3’6” CHA 12 reaction adj:+0% Weight: 85 lbs Items: staff, shortsword, padded armor, spell components, thieves picks & tools, spellbook, leather backpack, waterskin, cloak, rations, leather boots, bedroll, mirror, coil of rope, tinder box, needle & thread, 3pp, 80gp, 42ep, 25sp, 28cp. Saving Throws: Paralyzation/Poison/Death 13 Petrification/Polymorph 12 Rod/Staff/Wand 11 Breath Weapon 15 Spells 12 Other: 2x damage with backstab, infravision 60’, detect grade or slope 80%, detect unsafe surfaces 70%, determine approximate depth 60%, determine direction 50%, +1 to hit kobolds/ goblins, -4 on AC vs. giant monsters, +4 on saving throws vs. rods, staves, wands, and spells. Weapon Proficiencies: staff, shortsword. Languages: common, neutral, thieves cant, dwarvish, gnome, halfling, goblin, kobold, burrowing mammals, elvish, brownie. Thieving skills: Pick Pockets:35% Open Locks:39% Find Traps:35% Move Silently:26% Hide/Shadows:20% Hear Noise:20% Climb Walls:71% Read Languages:0% Spells (1): First Level: audible glamer, change self, color spray, dancing lights, detect illusion, phantom armor, read illusionist magic, spook. Biarmazal Mokvar– Half-Orc Cleric of Hanras 2/Fighter 1 – Female STR 17 to hit:+1 damage:+1 Alignment: Chaotic Neutral INT 13 spells:85% min:9 max:18 Movement Base: 12”(9”) WIS 14 magical attack adj:+0 Armor Class: 4(5) DEX 13 react/attack:+0 defense:+0 Hit Points: 10 CON 14 hits:+0 sys:88% res:92% Height: 5’0” CHA 12 reaction adj:+0% Weight: 113lbs Items: club, broadsword, banded mail, spell components, holy symbol(wooden), leather backpack, waterskin, cloak, rations, leather boots, bedroll, shield, needle & thread, iron spikes, wooden mallet & stakes, lantern, oil flask, 6pp, 147gp, 78ep, 17sp, 27cp Saving Throws: Paralyzation/Poison/Death 10 Petrification/Polymorph 13 Rod/Staff/Wand 14 Breath Weapon 16 Spells 15 Other: turn undead, infravision 60’ Weapon Proficiencies: club, broadsword, trident, lance Languages: common, chaotic neutral, orcish, gold dragon, ettin Spells (4): First Level: cure light wounds x3, remove fear Turn Undead: skeleton:7, zombie:10, ghoul:13, shadow:16, wight:19, ghast:20 Dermid Payne – Human Barbarian 1 – Male STR 18/57 to hit:+2 damage:+3 Alignment: Chaotic Good INT 12 Movement Base: 15” WIS 11 magical attack adj:+0 Armor Class: 5(8) DEX 15 react/attack:+0 defense:-2 Hit Points: 14 CON 15 hits:+2 sys:91% res:94% Height: 6’0” CHA 15 reaction adj:+15% Weight: 113lbs Items: two-handed sword, club, leather armor, leather backpack, waterskin, cloak, rations, leather boots, bedroll, shield, sack, belt pouch, 10’ pole, coil of rope, 2pp, 73gp, 38ep, 12sp, 29cp. Saving Throws: Paralyzation/Poison/Death 10 Petrification/Polymorph 11 Rod/Staff/Wand 14 Breath Weapon 15 Spells 17 Other: +4 on saves vs. poison; +3 on saves vs. paralyzation, death magic, petrification, polymorph; +2 on saves vs. rod, staff, wand & breath weapons; able to climb cliffs & trees; able to hide in natural surroundings; surprise others - 3 in 6, only surprised 10%; in familiar terrain surprise others - 4 in 6, only surprised 5%; back protection; leaping & springing; detect illusions; detect magic; leadership; survival; first aid; outdoor craft; tracking.