keithcurtis said: I've tested a zillion different combinations, including Danii's above, and selective HTML replacements. If there's a solution to this, it eludes me. I think you will need to use the selected keyword, unfortunately. However, the triggering still intrigues me. The players will still need to trigger it somehow. If it's a sheet ability, you have four choices: 1. Have the sheet open to the Abilities tab The players will need to click the macro from there, but if they have the sheet open, they might as well be on the main page and click the desired ability 2. Use a token macro that calls the ability This would only appear if the token were selected, so there is no issue in using the selected keyword. 3. Use a Collections macro that calls the ability Although the collections macro could be made universal, each player would need to add it to their macro bar personally. If made a universal token macro, there would be no keyword issue, as in #2, above. 4. Type the name of the macro in chat Issues as in 2 & 3 above. In order for a ability to even work without a token/character selected, Roll20 needs to know which character to reference. At some point you will need to provide that reference. Even if a player could type the macro directly into chat (as #4 above) it doesn't know which character is meant, since one player can control many characters. I think your best bet is a universal token macro and make sure a token is always available for each character in the game. I have this issue in my own game on my Theater of the Mind page, which only shows a scene, no maps. I solved it by putting tokens in a line across the top of the page, and using the maplock script to lock them in place, so as not to be disruptive. Thanks keith. For point 1: the ability doesn't just include the attack -- there's some other stuff I want to do in ability (flavour text in chat etc). But you are right that tying it to a token macro is most likely how it will be used and therefore using the selected keyword makes sense. Or simply customising the macro to include the character's name as they don't really change that often (if at all). In order for a ability to even work without a token/character selected, Roll20 needs to know which character to reference. At some point you will need to provide that reference. Even if a player could type the macro directly into chat (as #4 above) it doesn't know which character is meant, since one player can control many characters. It just irks me that attribute calls can assume the caller is the character referenced by the sheet, but attacks/repeating abilities don't.