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Better zoom control.

Positioning and orienting a map on the screen shouldn't be this hard. I was recently checking out Astral and was really impressed with how easy it is to zoom in on parts of the map. You just hover over the point you want to zoom in on and use the scroll wheel. Can we get something like this on roll20? Having to adjust the overly sensitive zoom bar and then move 2 sliders is just too fiddly. Heck, I'd just be happy if that zoom bar wasn't so bad. Seriously, I don't think I've ever used anything more than the bottom 10% of it. I would be really happy if this could be sorted out.
I don't have any votes left right now, but yeah, the zooming facility is not good.&nbsp; Don't forget there is the keyboard modifier of holding the ALT key while using the scroll wheel on your mouse. That works fairly well, and then you use the right mouse to scroll around. But what I really don't like is how when a new map is brought into view for the players, and lets say they are positioned in the bottom right of the map, what they initially see is the top left which is usually in darkness... So they get a blank screen to start and sit there wondering what it going on.&nbsp; I know you can use the SHIFT plus long press (ping) on the map to center it on that point, but you have to quickly scroll/zoom YOUR map to that point, then do the shift-ping, and that doesn't always work and you have to ask if it did and then do it again and again. I would like to see a token or such that you can put down that has two features: 1, Saves the zoom level you are currently at as the default zoom for this map&nbsp; 2. Save the location of the view port into the map... Or the center point of the view or something. When I have a vote free, I'll +1 this one. Feel free to take a look at the suggestion I have put up for other enhancements: <a href="" rel="nofollow"></a>
Yeah, it's kind of weird something like what you described doesn't exist. I'd consider it part of basic functionality.
Roll20 Dev Team
Roll20 Team
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