Sorry to say that there is no way to roll critical confirmation independantly, from the sheet. And the way the roll template is made, the Crit confirmation roll won't be shown unless the the "main" roll is present. So, the solution would be to make dedicated macros, as Kraynic said. But rahter then building it from the ground, you could grab the full attack "macro roll" (click on the full attack, click the chat box, press the up arrow, and select all the text that appears, and copy/paste it to a text editor). A full attack (BAB >6 so 2 attacks) could look like this: @{Valeros (Fighter)|whispertype} &{template:pc} {{name=Longsword}} {{type=attackdamage}} {{showchar=@{Valeros (Fighter)|rollshowchar}}} {{charname=@{Valeros (Fighter)|character_name}}} {{nonlethal=[[1[Nonlethal]]]}} {{attack=1}}{{roll=[[1d20cs>19 + 12[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] ]]}} {{critconfirm=[[1d20cs20 + 12[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] + @{Valeros (Fighter)|critconfirm_bonus}[CRIT CONFIRM BONUS] ]]}}{{atkvs=(Melee vs AC)}}{{roll1=[[1d20cs>19 + 7[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] ]]}} {{critconfirm1=[[1d20cs20 + 7[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] + @{Valeros (Fighter)|critconfirm_bonus}[CRIT CONFIRM BONUS] ]]}}{{shownotes=[[1]]}}{{notes=}}{{rolldmg1=[[1d8+6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]]]}} {{rolldmg1type=Slashing}}{{rolldmg1crit=[[((1d8+1d8) + (6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]) * 2)]]}}{{roll1dmg1=[[1d8+6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]]]}} {{roll1dmg1type=Slashing}}{{roll1dmg1crit=[[((1d8+1d8) + (6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]) * 2)]]}} {{conditionsflag=[[@{Valeros (Fighter)|attack_condition}]]}} {{conditions=@{Valeros (Fighter)|conditions_display}}} {{conditionsnote= @{Valeros (Fighter)|attack_condition_note}@{Valeros (Fighter)|damage_condition_note}}} Extract the main attacks (roll and roll1) part to create an attack only macro, without crit confirmation: @{Valeros (Fighter)|whispertype} &{template:pc} {{name=Longsword}} {{type=attackdamage}} {{showchar=@{Valeros (Fighter)|rollshowchar}}} {{charname=@{Valeros (Fighter)|character_name}}} {{nonlethal=[[1[Nonlethal]]]}} {{attack=1}}{{roll=[[1d20cs>19 + 12[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] ]]}} {{atkvs=(Melee vs AC)}}{{roll1=[[1d20cs>19 + 7[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] ]]}} {{shownotes=[[1]]}}{{notes=}}{{rolldmg1=[[1d8+6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]]]}} {{rolldmg1type=Slashing}}{{rolldmg1crit=[[((1d8+1d8) + (6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]) * 2)]]}}{{roll1dmg1=[[1d8+6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]]]}} {{roll1dmg1type=Slashing}} {{conditions=@{Valeros (Fighter)|conditions_display}}} {{conditionsnote= @{Valeros (Fighter)|attack_condition_note}@{Valeros (Fighter)|damage_condition_note}}}
Extract the crit confirmation for each attacks, but add a main roll that always crits, and tweak the damage flags so the roll template thinks it's a "one attack" roll. Example for 1st attack: @{Valeros (Fighter)|whispertype} &{template:pc} {{name=Longsword}} {{type=attackdamage}} {{showchar=@{Valeros (Fighter)|rollshowchar}}} {{charname=@{Valeros (Fighter)|character_name}}} {{nonlethal=[[1[Nonlethal]]]}} {{attack=1}} {{roll=[[1d1cs1]]}} {{critconfirm=[[1d20cs20 + 12[Melee] + 0[] + 0[MOD] + 0[TEMP] + (@{Valeros (Fighter)|attack_condition})[CONDITION] + @{Valeros (Fighter)|rollmod_attack}[QUERY] + @{Valeros (Fighter)|critconfirm_bonus}[CRIT CONFIRM BONUS] ]]}} {{atkvs=(Melee vs AC)}} {{rolldmg1type=Slashing}} {{damage=1}} {{dmg1flag=1}} {{dmg1crit=[[((1d8+1d8) + (6[STR] + 0[MOD] + 0[TEMP] + @{Valeros (Fighter)|rollmod_damage}[QUERY]) * 2)]]}}
Hope this helps. But note that you will need to do that (create 2 or more macros) for every attacks of every character, and update them every time something changes...