Ceph – Male Transhuman KPS Agent Criminal Adventurer (Expert/ Psychic) Str 14 (+1), Dex 18 (+2), Con 14 (+1), Int 13 (+0), Wis 12 (+0), Cha 14 (+1) hp 29 AC 15 Saves Physical (13), Evasion (12), Mental (13) BAB +1 Background Criminal (Sneak, Notice, Shoot) Skills Notice (1), Shoot (1), Sneak (1), Connect (1), Talk (1), Stab (0) Attacks Blaster Rifle +3 (1d10+2, Range 300/500, Mag 20) Blaster Pistol +3 (1d6+2, Range 100/300, Mag 10) Knife +0 (1d4+2 / Shock 3, AC 15) Partial Psychic Effort 3 School Precognition (1) – Oracle (1) – Intuitive Response (1) : Instant Action, Commit Effort for scene, treat initiative as 1 better than anyone else's. Foci Transhuman - Chromirid Uplift Shell Str 14, Dex 14, Con 14, Specialist (Sneak) Affinity Dexterity is improved to 18. Base move is improved from 10 to 15 meters. The shell now grants 10 bonus hit points. Alert - You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result. Sniper - When making a skill check for an Execution attack or target shooting, roll 3d6 and drop the lowest die. Equipment Secure Clothing (AC 13) Blaster Rifle (1d10) Blaster Pistol (1d6) Knife (1d4) Survey Scanner Survival Kit Binoculars 8 Type A Cells Backpack Compad 241 cr