Adran06 said: I've played Fate Core a few times, and run a few homebrew games, but I'm still having some trouble making fights last longer than a round or two at most. How can I make a fight that is both interesting and not over in an instant (for either side)? Mind that I am using a custom setting with homebrew elements. Have you tried all four actions (Attack, Create Advantage, Defend, Overcome) plus the individuals Aspects? Attack and Defend are straight forward. Create Advantage includes figuring out what Aspects apply to your opponent via an appropriate skill roll. Then it gives a +2 on a future action. It also can create environmental circumstances, like busting up a crate full of marbles to create an “uneven ground” aspect. In fact, even a success that just creates a boost is advantageous with a +2 on the next action. Created Advantages can then be stacked. Overcome involves overcoming environmental aspects, from vision to movement. Character Aspects can be invoked using Fate Points, rewarding the player by putting him in sub-optimal situations. Nameless, faceless nooks become problematic people in the character’s life. “Your Irish Aspect is coming to the fore because one of the guys you spot is Timmy O’Roark, your ‘pal’ from childhood that used to pick on you daily. Unless you don’t want this Fate Point....” or “Hey, your Trouble Aspect is Hunted by the Blues Gang. Isn’t that one of them here for a Fate Point?”