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Hi Pantoufle,
The addon
comes with a 20 page guide that goes into all the details. I'll try to give a
short simplified explanation of the system here:
Every group
or hero that has gained enough influence to matter politically is called a
faction. Each faction is assigned an heraldic shield. Heraldic
shields have four aspects: shield shape, colour, symbol, and nr. of symbols. The aspects
stand for different features of the faction. For instance, blue is the colour
of factions who primarily produce non-physical services as a course of income, (such as entertainers and magicians). The guide
explains how you can change these meanings to fit your campaign.
With a
number of shields you can create a political arena. Players can instantly see
where each faction stands politically. The aspects also tell players who would form an alliance and how strong those alliances would be.You can flip shields if you want to keep apsects hidden.
You can
have up to 81 factions in a campaign fighting for political power, but I almost
never use that many. An arena usually consists of about 9 factions.
Forming an alliance
An alliance
within an arena always consists of three factions. (And factions can be part of
multiple alliances.) In order to form an alliance an aspect of each faction must be ALL THE
SAME or ALL DIFFERENT. For instance, all factions must be blue OR they must all
be of a different colour. (You can't have 2 the same and one different because
that would upset the balance in an alliance.)
Breaking an alliance
Bribe,
blackmail, set up, manipulate, etc. The guide describes different ways to
destroy alliances to shift the balance of power. Not all alliances are equally
strong (all the same aspects, are stronger than all different aspects). The
faction who gains the most political power becomes
the alliance leader, and can use their power to enter stronger political arena's.
Eventually players could dominate all arenas in a kingdom, become the real power behind the
throne, etc. The system focuses on gaining favors more than on gaining money.
That's the
really short version of the rules. There are lots of examples in the guide. And tips for running a political campaign. Have fun! Paul