
Got a fairly a long-running Shadowrun game using the Savage Worlds rules and we're looking for a few extra runners to round out our current three person team. The game is going to be tuesday evenings, 7-8 PM PST is our typical start time and we usually run short, weekly games (2-3 hours on average). Times are a bit flexible. New players (to shadowrun, savage worlds or RPGs in general) are welcome. The game is played on roll20 with discord used for voice chat (we've got a player who just listens in and types, so if you don't have a mic that's not a dealbreaker). We're a pretty casual group overall. The Current Team Our team consists of three players: Edge Maverick: Street Samurai with a focus on close combat. Smooth: Hermetic Mage who likes to solve problems with elementals and mana bolts. Lilian: Face with heavy cybernetics and lots of toys. Corporate Princess whose parents are high-ranking Ares execs. We're open to any type of player but needless to say the team is short on technical expertise and/or infiltration skills. A lot of their problems so far have been solved with gunfire and explosives (we run things a bit pink mohawk). The system The rules can be found here <a href="https://drive.google.com/file/d/18YxegneG7Ph_yTLNJ_9jEmAMrvVsYrs_/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/18YxegneG7Ph_yTLNJ_9jEmAMrvVsYrs_/view?usp=sharing</a> The system uses Savage Worlds Deluxe (at the moment we aren't converting to Adventure Edition but if it's a dealbreaker I might be able to talk the others into it) and is based on a hybrid of Shadowrun 4e and 3e (notably hacking is more wired than wireless and Shamans/Mages are a bit more distinct). To bring you up to speed with the current team players get an extra 11 Advances (everyone on the current team has just hit Legendary).