
So the players in my campaign just hit level 6, and some have iterative attacks now. None of us can find a way to add those attacks without giving them their own individual button (so like they have "Falchion" and "Falchion (2)" as separate attacks). This is fine for now, but if the campaign gets into higher levels, are we just gonna have to deal with the clutter of 6+ attack macros? For any weapon they have? Otherwise a really nice sheet, hopefully this is just something I'm missing.