Anders said: Just found this script, and it seems to have great potential. My players like to use their knowledge skills (we play pathfinder), to get a few pointers on what they are fighting. Being able to make the work before the session, would save on the game time, which is great. Having only tested it myself, with no players yet, I found a few things you might be able to help with. I can't seem to add dice rolls/math to the descriptions. It would be nice if i was able to display HP for a token successfully inspected, or even run another script to modify token proprieties (let players see bar 3). For now, I have found no way of making it work. Also, it seems that if I make the object the default token of a character, any new tokens created for that character does not retain the information. The "Copy to" function may help populate multiple objects, but when creating a new scene, it would be nice if I could just pull in a token previously populated for you script. Finally, it would be nice to have multiple tiers of reveal. So a check of DC+0 would reveal basic info, while DC+5, +10, +15 would reveal increasingly more obscure information. Please do not consider any of this as negative criticism. I do think its a great script, and even without any further updates, it will find its uses in my game(s). Its only that I see a lot of potential for stuff I would like. Thanks for the suggestions! You can actually already do multiple tiers of reveal. You can do this by selecting the same skill, but choose a different DC. The demo gif actually shows this feature preloaded into an object.