Hello everyone,
I'm new to Pro and just starting to play with the API scripts. I was experimenting with adding sound effects to spells.
I followed the instructions here (just for the sound) https://www.youtube.com/watch?v=5RN0r4JXGvw
I actually added the command in the Higher Levels section of the spell description (which works). So this is what is in that box:
The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
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!roll20AM --play|tolldead
!
This is the output into the chat. It may be that I am trying to do too much here and I can't clean up the messy output (the tutorial added the sound to an attack that produced no other descriptor). Is there a way to have the descriptor and sound?
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels: The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
}} {{spelllevel=cantrip}} {{innate=}} {{globaldamage=0}} {{globaldamagetype=}} ammo= charname=Demophexis Ravamaris