
Hi there,
We are looking for 2-3
players to join a narrative focused campaign using the 'Blades in the
Dark' hack ' Scum and Villainy' for a base rule set. The planned
times for play are Tuesdays roughly 7-8pm (GMT), opened to
discussion.
The style that we
enjoying playing in sees all players being both characters in, and
directors of their own TV series. While the GM is the world and plays
the NPC characters in the story, all players are free to suggest and
describe things happening in the world and to other characters, so
long as it does not break the world logic already defined in previous
sessions.
While rules are
important and help maintain the game, for us they are there to
facilitate interesting situations and decisions for our characters.
This just means making a good narrative game that everyone is
enjoying is more important than following any rules written down in a
book to the letter. If this sounds like the style of game you enjoy
too, get in touch!
So the game set in a
sci-fi universe, initially focused around the main town on a single
planet. Something we have found works well is to start small and
allow the game to build to its climaxes naturally. This allows us to
enjoy the characters and their stories at each level, growing
alongside them.
We have created some
broad themes of a world where the story starts. What characters we
focus on in this world is up to the players, and will be decided on
the first session. There are no real limits on characters, we
encourage pulling at what ever strings seem interesting to you. The
world and the story will be developed collectively in play, week by
week.
The idea... The story starts on a small red planet, floating in a quiet galaxy.
To young for a noise of the galactic community. A dusty town with
storms and lurking sci-fi elements.
An old land of rugged people, who have learned they need to help each
other to survive, those who prove valuable to the community are taken
care of.
Ferocious radiation storms reward rugged travellers with mysterious
equipment and rare materials. The red dust clouds move as if of their
own accord, rendering those unprepared as statues on the horizon.
Strange mutations plague the over exposed, but some do learn to adapt
and embrace their new forms. It's important to know who to turn too,
those who can be useful are know to go missing.
Others worship the storm, the great eye of Melora watching over all.
Some claim to have Melora's blessing, returning from the storm
different men.
Rugged science of the desert brings to life our most precious
material, 'The blood of the earth'. and it in turn it lights our
doors and awakens our beacons.
The native beasts of our land provide us with much respite, some
carry our burdens while others know when to hide from the storm. Not
to be confused with those that hunt under the sands, who can never be
tamed.