I'm running a Pathfinder game in an afterlife realm where dead heroes quest on in a land of endless adventure and heroism! The players all began their first session by dying as heroes, whether by valiant sacrifice, dying hard in the heat of combat, or showing that even evil overlords can bleed, they proved themselves in their final hours. They all died separately, and across the world from each other, but fate had them all meet in the same afterlife and become a group. The game begins on Sunday, weekly, usually at around 2:30 PM PST, and we run for however long everyone feels like playing, but the shortest game time we're willing to run is about four hours. This is set in a homebrew realm, so the lore has nothing to do with Golarion, but the mechanics remain the same. There's a loose description of the realm you'll be coming from, and entering, if you check our listing. And here's the listing! <a href="https://app.roll20.net/lfg/listing/144784/machination-a-good-day-to-die" rel="nofollow">https://app.roll20.net/lfg/listing/144784/machination-a-good-day-to-die</a>