Hi Airrick,
FYI: The chat menus provided on the Community sheet are only seen by the person using them and you do have an option on the sheet to make rolls public or whispered (although the person whispering the roll to the gm will also see the result... there are API scripts(Pro perk) !broll comes to mind that will allow "hidden" rolls that only the GM can see) As the GM, you can also use a chat menu to roll nearly everything on a sheet in secret without ever opening the sheet.
Player's/GM can also drag/drop any button roll found on a sheet(including the chat menu buttons) to the quickbar, where they can be renamed and colorized (yay!)
If you hover over various fields on the sheet, you can learn most of the attribute's names. Repeating attributes like attacks, abilities and spells will require a rowID (also provided on the sheet) be included with the attribute name in order to access a given attribute's value.
You can also look at the macro-text field of each skill as well as the various repeating rows to learn what attribute names are being used in the roll.
Other than the total skill modifier e.g. @{Acrobatics} (which includes the various attributes that effect the total modifier) which attributes are looking for?
You also might like a couple general Skill macros I've borrowed (I think these are from Mark...)
Skill-grouping macro (pathfinder community sheet)
&{template:pf_attack} {{name=?{Skill Grouping
| Athletics, @{selected|token_name} Athletics Check}} {{[[1d20 + @{selected|ACROBATICS} ]] Jump=Acro [[1d20 + @{selected|ACROBATICS} ]] }} {{[[1d20 + @{selected|CLIMB} ]] Climb=Swim [[1d20 + @{selected|SWIM} ]]}} {{[[ 1d20 + @{selected|RIDE} ]] Ride=Fly [[1d20 + @{selected|FLY}]]
| Conversation/Interaction, @{selected|token_name} Conversations}} {{[[1d20cs0cf0 + @{selected|INTIMIDATE} ]] Intim=Diplo [[1d20cs0cf0 + @{selected|DIPLOMACY} ]]}} {{[[1d20cs0cf0 + @{selected|SENSE-MOTIVE} ]] Sense=Bluff [[1d20cs0cf0 + @{selected|BLUFF} ]]}} {{ [[ (1d20cs0cf0+@{selected|handle-animal}) * ceil(@{selected|handle-animal-ranks}/100)]] Handle Animal = Performance[[1d20cs0cf0 + @{selected|perform}]]
| Knowledge, @{selected|token_name} Knowledges}} {{[[(1d20 + @{selected|Knowledge-Arcana}) * ceil(@{selected|Knowledge-Arcana-ranks}/100) ]]Arcana=Nature[[(1d20 + @{selected|Knowledge-Nature}) * ceil(@{selected|Knowledge-Nature-ranks}/100) ]] }} {{[[(1d20 + @{selected|Knowledge-Planes}) * ceil(@{selected|Knowledge-Planes-ranks}/100) ]]Planes=Religion[[(1d20 + @{selected|Knowledge-Religion}) * ceil(@{selected|Knowledge-Religion-ranks}/100) ]]}} {{[[(1d20 + @{selected|Knowledge-dungeoneering}) * ceil(@{selected|Knowledge-dungeoneering-ranks}/100) ]]Dungeon=Geography[[(1d20 + @{selected|Knowledge-Geography}) * ceil(@{selected|Knowledge-Geography-ranks}/100) ]]}} {{[[1d20 + @{selected|Appraise}]]Appraise=Engineer[[(1d20 + @{selected|Knowledge-Engineering}) * ceil(@{selected|Knowledge-engineering-ranks}/100) ]]}} {{[[(1d20 + @{selected|Knowledge-History}) * ceil(@{selected|Knowledge-History-ranks}/100) ]]History=Linguistics[[(1d20 + @{selected|Linguistics}) * ceil(@{selected|Linguistics-ranks}/100) ]]}} {{[[(1d20 + @{selected|Knowledge-Local}) * ceil(@{selected|Knowledge-local-ranks}/100) ]]Local=Nobility[[(1d20 + @{selected|Knowledge-Nobility}) * ceil(@{selected|Knowledge-Nobility-ranks}/100) ]]}} {{[[1d20cs0cf0+@{selected|Heal}]] Heal = Craft[[1d20cf0cs0+@{selected|craft}]]
| Senses, @{selected|token_name} Senses}} {{ [[1d20cs0cf0 + @{selected|PERCEPTION} ]]Perception = Survival[[1d20cs0cf0+@{selected|Survival}]] }} {{ [[ (1d20cs0cf0+@{selected|spellcraft}) * ceil(@{selected|spellcraft-ranks}/100) ]]SpellCraft =
| Skullduggery, @{selected|token_name} Skullduggery}} {{[[1d20cs0cf0 + @{selected|Stealth} ]] Stealth= Disguise [[1d20cs0cf0 + @{selected|Disguise} ]]}} {{ [[1d20cs0cf0 + @{selected|Escape-Artist}]] Escape = Disable [[(1d20cs0cf0 + @{selected|disable-device}) * ceil(@{selected|disable-device-ranks}/100) ]]}} {{[[ (1d20cs0cf0 + @{selected|sleight-of-hand}) * ceil(@{selected|sleight-of-hand-ranks}/100) ]]Sleight=
| UMD, @{selected|token_name} UMD Check: [[ (1d20 + @{selected|Use-Magic-Device}) * ceil(@{selected|Use-Magic-Device-Ranks}/100) ]] }} {{25 =Activate Blindly}}{{25 + Sp Lvl=Decipher Scroll}}{{20 + caster level=Use Scroll}}{{20=Use wand / Emulate class}}{{25=Emulate Race}}{{30=Emulate Align
} }}
Knowledge Check (pathfinder community sheet)
@{selected|PC-whisper} &{template:pf_generic} @{selected|toggle_accessible_flag} @{selected|toggle_rounded_flag}{{color=@{selected|rolltemplate_color}}} {{header_image=@{selected|header_image-pf_generic}}} {{name=Knowledge Check}} {{subtitle=@{selected|token_name} }} {{ [[-1*floor((0-@{selected|Knowledge-Arcana-ranks}+0.1)/(abs(0-@{selected|Knowledge-Arcana-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Arcana}) - floor((@{selected|Knowledge-Arcana-ranks}-0.1-0)/(abs(@{selected|Knowledge-Arcana-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Arcana}),0d0+10}kl1)]] **Arcana=Dungeoneering [[-1*floor((0-@{selected|Knowledge-Dungeoneering-ranks}+0.1)/(abs(0-@{selected|Knowledge-Dungeoneering-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Dungeoneering}) - floor((@{selected|Knowledge-Dungeoneering-ranks}-0.1-0)/(abs(@{selected|Knowledge-Dungeoneering-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Dungeoneering}),0d0+10}kl1)]] }} {{ [[-1*floor((0-@{selected|Knowledge-Engineering-ranks}+0.1)/(abs(0-@{selected|Knowledge-Engineering-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Engineering}) - floor((@{selected|Knowledge-Engineering-ranks}-0.1-0)/(abs(@{selected|Knowledge-Engineering-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Engineering}),0d0+10}kl1)]] **Engineering=Geography [[-1*floor((0-@{selected|Knowledge-Geography-ranks}+0.1)/(abs(0-@{selected|Knowledge-Geography-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Geography}) - floor((@{selected|Knowledge-Geography-ranks}-0.1-0)/(abs(@{selected|Knowledge-Geography-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Geography}),0d0+10}kl1)]] }} {{ [[-1*floor((0-@{selected|Knowledge-History-ranks}+0.1)/(abs(0-@{selected|Knowledge-History-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-History}) - floor((@{selected|Knowledge-History-ranks}-0.1-0)/(abs(@{selected|Knowledge-History-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-History}),0d0+10}kl1)]] **History=Local [[-1*floor((0-@{selected|Knowledge-Local-ranks}+0.1)/(abs(0-@{selected|Knowledge-Local-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Local}) - floor((@{selected|Knowledge-Local-ranks}-0.1-0)/(abs(@{selected|Knowledge-Local-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Local}),0d0+10}kl1)]] }} {{ [[-1*floor((0-@{selected|Knowledge-Nature-ranks}+0.1)/(abs(0-@{selected|Knowledge-Nature-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Nature}) - floor((@{selected|Knowledge-Nature-ranks}-0.1-0)/(abs(@{selected|Knowledge-Nature-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Nature}),0d0+10}kl1)]] **Nature=Nobility [[-1*floor((0-@{selected|Knowledge-Nobility-ranks}+0.1)/(abs(0-@{selected|Knowledge-Nobility-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Nobility}) - floor((@{selected|Knowledge-Nobility-ranks}-0.1-0)/(abs(@{selected|Knowledge-Nobility-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Nobility}),0d0+10}kl1)]] }} {{ [[-1*floor((0-@{selected|Knowledge-Planes-ranks}+0.1)/(abs(0-@{selected|Knowledge-Planes-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Planes}) - floor((@{selected|Knowledge-Planes-ranks}-0.1-0)/(abs(@{selected|Knowledge-Planes-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Planes}),0d0+10}kl1)]] **Planes=Religion [[-1*floor((0-@{selected|Knowledge-Religion-ranks}+0.1)/(abs(0-@{selected|Knowledge-Religion-ranks}+0.1)+0.001))*(1d20 + @{selected|Knowledge-Religion}) - floor((@{selected|Knowledge-Religion-ranks}-0.1-0)/(abs(@{selected|Knowledge-Religion-ranks}-0.1-0)+0.001))*(-1*floor((10-9+0.1)/(abs(10-9+0.1)+0.001))*10 - floor((9-0.1-10)/(abs(9-0.1-10)+0.001))*{(1d20 + @{selected|Knowledge-Religion}),0d0+10}kl1)]] }}
.