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Opacity and Greyscale sliders.

I've been trying to find this feature and realized that the last time someone asked for it was 2 years ago. (<a href="https://app.roll20.net/forum/post/557011/dynamic-light-opacity-slider-player-view" rel="nofollow">https://app.roll20.net/forum/post/557011/dynamic-light-opacity-slider-player-view</a>) I'm hoping that we can eventually get an option to change the opacity of darkness/lighting for the players view, and/or to adjust the level of greyscale in advanced dog. My options right now are to make a map that feels like a pitch black dungeon no matter where the players are, or to have all the life drained from my map once players discover it and leave. I feel like this would add a ton of life to the maps for players. Perhaps I'm missing something as well, but I haven't found any solutions so far.
I was going to post a similar idea.&nbsp; Having a slider for global illumination would be great.&nbsp; It would even be great to add a hue to the whole map (like a red fiery glow in hell).&nbsp; Right now I plop down a few light sources that are -300, -500 for the light options.&nbsp; This gives a moderate light source for the whole map but creates unwanted line of sight.&nbsp; This is my work-a-round for a full/partial moon.
Can you do negatives?! I didn't even realize that
I wasn't aware you could use negative values either. Then again fog of war and dynamic lighting have both undergone a lot of changes in the last year and a half so maybe the help wiki needs to be updated.
A current work around for "fake" darkness is to make a token with a huge aura (mines in the 1000ft range because i make huge maps) enable all players see aura, and pick a dark colour. Make that the default token for a character sheet called "Darkness" or something. When you want darkness just drop a couple of those on the token layer somewhere in the corner or something. Without Darkness aura .&nbsp; With 3 Darkness auras. (the sword is the token i use for darkness auras)
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