
The answer is probably going to be 'no', but i haven't found any specific documentation as of yet. The specific purpose i'm trying to achieve is to automatically add a skill rank (and refund the spent Skill Points) for the once-per-level free skill rank for two skills that comes as part of an Operative's Specialization. Simply put, a modifer that takes @{class_1_level} and adds that to, say, @{culture_ranks} and @{sense_motive_ranks}, and either subtracts from {@skill_points} or adds to {@skill_points_max} to offset the free rank. The less elegant solution and my backup is to essentially take class level and add it to the skill modifers, and since i won't be multiclassing, just leaving the ranks as zero. But that feels janky. I thought that the custom attribute field in the mods popup would allow manual entry of these, but instead seems to not really do anything, and there's no documentation i can find that explains the custom attribute thing. It doesn't even seem to do anything to the custom attributes that can be added in the attributes and abilities tab, so i'm at a loss. Anyone got ideas?