In a recent encounter in which my players were controlling lots of minions, I found several tokens entering and leaving "active" initiative order for extended periods, spending several straight turns sitting there in "standby" doing nothing. Unfortunately, I wasn't aware of a good way to temporarily remove a token from initiative order, so I had to just click past them, zipping the Group Initiative icon around 40 tokens, when I really only needed 10 at a time. I could have just deleted them en-masse from the initiative order, but that would have taken time, and then I'd have to re-add them later and deal with grumpy players who had sub-par initiative rolls the second time around. I needed a bulk operation that could clean up the initiative tracker, so I created a simple script that can yank and restore tokens from the turn order, sticking them back where they once were, even if several turns have passed since then. While a token is yanked, the interdiction icon (see my post below to easily change this icon) will appear on the token and display its previous initiative value. When it is restored, that value is consumed to reinsert it back where it was in initiative. As Roll20 does not support non-digits in the status fields, it multiplies by 100 to shift the decimal place so no data is lost if you have tiebreakers configured. Below, you can see an example of a unit that had an initiative of 22(.00). Note : multi-digit statusing is only possible through the API, so don't manually edit it because that is the only place it stores what the old initiative roll was. Commands There's really only one command, which I recommend putting into a macro as follows. It affects all selected tokens that are yankable/restorable. !standby ?{Yank or Restore|yank|restore} Version History - 1.0: Initial Release Github or available for one-click installation