Hi there. I'm hoping to run a game in a few minutes, and will be looking for regular playtesters for a variety of module conversions and possibly custom modules in the future. Right now I've made a conversion of Lost Mines of Phandelver into a campaign using a new rules system I'm working on called **'Forge of Steel'**. Focus is on gritty realism, brutal and realistic wounds, flexible combat with lots of options, maneuvers, tactics, etc. Inspired by 'the Riddle of Steel' for combat mechanics and wounds, 'Savage Worlds' for speed and fast pacing, and of course 'D&amp;D'.&nbsp; The magic system is still in development. The goal is to have the kind of flexibility of 'the Hero System' where you can make any power or magical ability, but without nearly as much crunch. Magic also features a lot of spontaneous casting, similar to 'Ars Magica'. Open to a variety of skill levels and styles of players. Want to see how the game goes with a variety of playstyles and experience. Here's a link to the posting you can check out for more details.&nbsp; <a href="https://app.roll20.net/lfg/listing/141168/lmop-playtest-new-system" rel="nofollow">https://app.roll20.net/lfg/listing/141168/lmop-playtest-new-system</a>