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Generic Starter Sheet (Template)

I'm not sure if I'm up for making my own, but I have enough need to maybe do some tinkering. We play a game with PHY (spd, str) AGL (prw, poi) and INT (arc, per) attributes.  I'd love to see if I can make a sheet handle this. We use DEFense and ARMor as well. There is a sheet that has this, for this specific game, but its very cumbersome (for our needs) and some of my players have issues reading it (visual issues). Is there a sheet that is good for starting and working from?
1562022768
vÍnce
Pro
Sheet Author
You might want to simply create the attributes and macros as needed and forgo a sheet all together.  This is how roll20 worked before sheets were introduced.  You also might consider simply modifying the sheet you are currently using...  Which sheet?
1562061529
GiGs
Pro
Sheet Author
API Scripter
What game is it? As Vince says, if the game doesnt have too many attributes, the best way is to use the Attributes & Abilities tab. You can set up Abilities as macros for your most common rolls, tick the Token Action box, and then they'll be visible floating at the top right of the map whenever you have a token selected. It's a very convenient way to play games which dont need complex character sheets.
1562083101

Edited 1562083431
Ok, this might work, here is an image to show my macro results and tokens. I use the token bars to display DEF and ARM, and remaining feat points. <a href="https://www.screencast.com/t/T8xRh2FbMD1" rel="nofollow">https://www.screencast.com/t/T8xRh2FbMD1</a> I use macros and the 5e OGL (resource feature) to track weapon ammo, and make attacks (deleting ammo) <a href="https://www.screencast.com/t/92URsF87a" rel="nofollow">https://www.screencast.com/t/92URsF87a</a> <a href="https://www.screencast.com/t/V706z9DtTYcc" rel="nofollow">https://www.screencast.com/t/V706z9DtTYcc</a> I record the player DEF and ARM as AC/HP on the sheet so I can link it to the token. <a href="https://www.screencast.com/t/D910jd7tP" rel="nofollow">https://www.screencast.com/t/D910jd7tP</a>
1562113666
vÍnce
Pro
Sheet Author
You can do a combination of sheet attributes and custom attributes as well.&nbsp; Your macros and linked token bars can care less where the attribute data comes from as long as it exists for the character.
Vince said: You can do a combination of sheet attributes and custom attributes as well.&nbsp; Your macros and linked token bars can care less where the attribute data comes from as long as it exists for the character. If I am understanding you, I think that was why I was hoping to make a custom sheet from a template.&nbsp; I realize I could enter in all 9 stats for this game, but that seems a bit taxing... and I'm not sure the OGL sheet will accept that many. Not knowing what you know about the game, here is a screenshot:&nbsp; <a href="https://www.screencast.com/t/T3MXvtGGRa" rel="nofollow">https://www.screencast.com/t/T3MXvtGGRa</a> The items in red are what I'd like to create, the skills (far right) less important than the rest.
1562156917
GiGs
Pro
Sheet Author
API Scripter
That's a very nice looking sheet, but what we are suggesting is ignoring the character sheet tab completely. Roll20 terminology makes explaining this more complicated than it needs to be. Roll20 uses the term Journal for character sheets. Those things in the Journal tab are called Journals, not Character Sheets. Each Journal has 3 tabs: Bio &amp; Info, Character Sheet, and Attributes &amp; Abilities. See below. We are suggesting using the Attributes &amp; Abilities tab. You can enter whatever attributes you nee there in the attributes pane, and you can create macros (here called Abilities) in the Abilities pain. You can then link these to token bars, turn abilities into token actions or macro bar macros (see the checkboxes) which allows you to access them without opening the character sheet Journal.&nbsp; If you only have 9 attributes, this is all you need. You don't need a Character Sheet (the character sheet tab).
GiGs said: That's a very nice looking sheet, but what we are suggesting is ignoring the character sheet tab completely. Roll20 terminology makes explaining this more complicated than it needs to be. Roll20 uses the term Journal for character sheets. Those things in the Journal tab are called Journals, not Character Sheets. Each Journal has 3 tabs: Bio &amp; Info, Character Sheet, and Attributes &amp; Abilities. See below. We are suggesting using the Attributes &amp; Abilities tab. You can enter whatever attributes you nee there in the attributes pane, and you can create macros (here called Abilities) in the Abilities pain. You can then link these to token bars, turn abilities into token actions or macro bar macros (see the checkboxes) which allows you to access them without opening the character sheet Journal.&nbsp; If you only have 9 attributes, this is all you need. You don't need a Character Sheet (the character sheet tab). OMG I don't think I ever realized this, THANK YOU!!!
1562180760
vÍnce
Pro
Sheet Author
We learn something old every day. ;-P