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Question about letting characters view multiple maps on a page

So I have several encounters that use a couple of small maps on the same page. I can drag the player tokens in between them depending on their actions. For instance, an encounter at an old well has both the surface version the PC's start out on and a smaller map of the bottom of the well for whichever characters decide to descend into it. Each has it's own light source and boundary on the dynamic lighting layer so that only players in the specific area can see it. Most of the time this is fine, but there are moments when I want to show PC's in one area what's happening in another. Either because the player characters should be able to see it (The PC's above look down into the well to see how their ally is doing) or because I want the players to be aware of what's happening, even if their characters technically aren't. For instance, I have a combat during a dream ritual where two of the PC's are actually asleep and fighting enemies that jump back and forth between the waking world and the dream. I'd like for the players controlling the awoken characters to be able to see what's happening in the dream combats, even if their characters wouldn't actually know what's going on. I'd like a simple way to give a brief window into another map on the same page. My current ideas are to either simply pull their tokens over but have everyone ignore them since they are merely observing (Not really ideal). Or to create another sort of "All Seeing Eye" token that everyone controls. Maybe keep it on the GM layer or in the dark between the maps most of the time and move it to the token layer when I want to let everyone see something. Is there any better way to do this? Are there any issues with the 2nd option I should be aware of? Thanks in advance
1562353013
Kraynic
Pro
Sheet Author
You could try light crumbs from the Stupid Tricks thread:&nbsp; <a href="https://app.roll20.net/forum/permalink/7539533/" rel="nofollow">https://app.roll20.net/forum/permalink/7539533/</a>
1562353082
The Aaron
Roll20 Production Team
API Scripter
I would go the eye route. If you make a transparent image and give it an aura, you can set it so only the players that can control it can see it. Then you can assign it to a character sheet for easy drag out and set who can control it on the token as needed. That will make it unobtrusive and not visible to the other players. Then just delete it when you don't need it, or move it to the GM layer. You could even color the auras for the players and have player specific eyes.&nbsp;
1562353188
Brian C.
Pro
Marketplace Creator
Compendium Curator
The all-seeing eye is probably the way to go. You don't need to keep it on the GM layer. Just make a character sheet with the token as the default token. Then you can drag it on when you need it. It may work to drag it onto the Map layer instead of the Token layer as long as each player has a token they control somewhere else on the Token layer.
1562354700

Edited 1562354932
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Thirding the eye, and if this isn't for a module you want to sell on the marketplace, I've even got a script for that. Check out sharevision . It lets you share a token's vision with the party without granting control of the token to the party. EDIT: Changed link to the upated script thread
Thanks for the quick and helpful responses. Eye sounds good though I'll be sure to check out that link as well.
1562434641
Pat S.
Forum Champion
Sheet Author
Just remember that api scripts require a pro subscription.