I have a rollable token for each of my PCs, where each side is an animated image: one for healthy, one for bloodied, one for unconscious, one for dead, etc. Everything about this works great. I can drag the token onto the map, manually change sides, and each side will display as expected, fully animated / looping. I have a script that changes which side of the token is visible, based on the character's HP / other factors. For instance, when their HP drops below half, it switches to side[1]: the "bloodied" animation. This mostly works. When the character drops below 50% HP, for instance, it switches to the appropriate side. However, the new animation only plays once, then stops, instead of continuing to loop. The engine seems to still believe that it is looping: if I manually right-click the token, I can use Animation > Stop Looping, then Animation > Loop, and the token will resume animating, as expected. Is there any way I can do this via API? Some sort of graphic.play() or graphic.set("looping",true) function? I searched around a bit, but haven't found anything. Thank you!