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crit mod for bombs

i'm playing as alchemist grenadier and the bombs have a diferent crit pattern than normal weapons we are using pathfinder by roll 20 template , we are free members atm is there a way to change the multiplier for the bombs?
1563111069
Kraynic
Pro
Sheet Author
Do the bombs crit at all?  I haven't played an alchemist, so I might be wrong on this.  I thought they worked like spells, so you would add them just like spells or spell like abilities on the spells tab.  Then you would alter the damage rolls to include your int modifier for damage, and make sure there was a ranged attack roll.  I don't think that part of the sheet (or the roll template it uses) allows crits at all. Hopefully someone with experience with that class will chime in.
1563119390

Edited 1563120526
I've re-read the Bomb on d20PFSRD and it says "[...]Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus . On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike ). [...]" I read it as the bomb is considered a weapon that can crit but only the first 1d6+INT mod has x2 multiplier so a level 5 alchemist damage could go as: -normal damage: 1d6 + INT mod +2d6(increase damage from level 3 and 5 as class table says). -critical damage: ((1d6+INT mod)*2 )+2d6(increase damage from level 3 and 5 as class table says). Am I wrong? Is the a way to set that formula in the character sheet? found that i can add that damage in the "Bonus dice (no crit)_________"  line of the attack in the character sheet I'd argue in my defense I'm new to roll20 and I didn't took my coffee. Answered, you can close it I guess.
1563121484
Kraynic
Pro
Sheet Author
I was about to return with that.  Assuming Alchemist is your first class, you can use the following formula in the bonus dice section so that you don't ever have to update it: [[[[ceil(@{class1_level}*.5)-1]]d6]]
1563121938
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Not a macro point, but as an alchemist player, I do want to point out that only the first d6 of the bomb crits, the other d6's are counted as bonus damage (similar to the bonus d6 from a flaming/frost weapon): The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level ( this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike ). Emphasis mine.