I've re-read the Bomb on d20PFSRD and it says "[...]Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus . On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence
modifier. The damage of an alchemist’s bomb increases by 1d6 points at
every odd-numbered alchemist level (this bonus damage is not multiplied
on a critical hit or by using feats such as Vital Strike ). [...]" I read it as the bomb is considered a weapon that can crit but only the first 1d6+INT mod has x2 multiplier so a level 5 alchemist damage could go as: -normal damage: 1d6 + INT mod +2d6(increase damage from level 3 and 5 as class table says). -critical damage: ((1d6+INT mod)*2 )+2d6(increase damage from level 3 and 5 as class table says). Am I wrong? Is the a way to set that formula in the character sheet? found that i can add that damage in the "Bonus dice (no crit)_________" line of the attack in the character sheet I'd argue in my defense I'm new to roll20 and I didn't took my coffee. Answered, you can close it I guess.