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Cyberpunk 2020 3 round burst

the 3 round burst option doesn't seem to be working on the character sheet I'm using, so I wanted to create a macro to simplify rolling it and to roll all the dice I need at once. my current macro is as follows /r d3 /r 4d6+1 (what the weapon damage is) /r d10 /r 4d6+1 /r d10 the way the system works is you roll a normal attack using the button on the character sheet, if it hits, you roll d6/2, or I just simplified it to d3, then you roll damage and hit location for up to 2 extra hits. is there a simpler way to do this. the ideal macro would roll the d3, decide how many extra hits it needs to roll then roll (damage) to the d10(location). any help would be awesome.
You can roll d3 outside of macro and then pass the result as a variable to your macro like this /roll ?{number of hits}d10 /roll (?{number of hits} *4)d6 + ?{number of hits} That's the basic version, notice that the once input variable will be reused in each invocation of it's original name.&nbsp; The syntax might be a little off, as I can't test it right now, you can check out&nbsp;<a href="https://wiki.roll20.net/Macros#Using_a_variable_with_a_Macro" rel="nofollow">https://wiki.roll20.net/Macros#Using_a_variable_with_a_Macro</a> for additional info.&nbsp; As it happened, I'm currently developing a (yet another) cyberpunk 2020 custom sheet right now, so some useful ideas about automating rolls for attacks had crossed my mind. I'll come up with more complex and convinient macro and get back to you in a few days.&nbsp;
Ok so here's what I came up with:&nbsp; &amp;{template:default} {{name=Three shot burst}} {{bullets hit=[[1d3]]}} {{Hit Location=[[1d10]] [[1d10]] [[1d10]]}} {{Damage=[[4d6+1]] [[4d6+1]] [[4d6+1]]}} Put it in the macro and the result will look like this: Also, I might suggest using rollable table for hit locations: Where torso has weight of 3 (2-4 on d10), and both legs weight of 2 (7-8 and 9-10) then use macro &amp;{template:default} {{name=Three shot burst}} {{bullets hit=[[1d3]]}} {{Hit Location=[[1t[Hit-Location]]] [[1t[Hit-Location]]] [[1t[Hit-Location]]]}} {{Damage=[[4d6+1]] [[4d6+1]] [[4d6+1]]}} And get following results
that's so much better than what I had already. Thanks. this will be perfect