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Chat Tab and Modifiers

All right during my recent game I cam across to things that would make the system easier. The first is a whisper tab. That way you can keep your whispers separate from the actual dialogue. Having several conversations going on in one area can get a little confusing. The second one has to deal with the die roller. One thing that would be really helpful is the ability to place in modifiers (which change depending on several factors in any game) in your die rolls easier. For example being able to make a Die roll like 1d20+5+? you can have a die roll where with the question mark a separate box comes up so you can add a modifier to like a -2 because of (insert something) or a +4 because of someone's special ability to give you a bonus. Having to either remember the modifier is there or to have to have a roll that you use often can become tiresome.
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Alicia
Sheet Author
I agree with the whisper tabs, also it would be nice to do a sort of whisper group. As my games are text based it's sometimes necessary to split the group and doing a whisper group with 2 or more players.
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Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
@Master_GM, this exists for your needs. You can create a macro #attack which is a /roll 1d20+5. Then when you type the command you can add an additional modifier. IE - #attack +2 and it will complete the macro with an additional +2. What I would find very useful is if you could input a variable for either the number of dice rolled or the sides of the dice. IE /roll nD20. Where you could feed in the variable and it would roll that many dice.
@Stephen Koontz, I see. However it is not compatible with multi rolls, like ones that have both the attack and the damage in the command section. Nor is it easily used when you use the buttons function. If you are able to make rolls with a ? then it could have a separate box open up with the mod you want to enter. That way you can have to rolls in one section, but still add the mod where you need it. I suppose it could work if you flipped the roll since the mod is added to what ever is second. So I would have to roll damage first and the the attack, but it would still not be compatible with the button function.