Maya R. said: So the problem I seem to be having is doing it without the html replacements doesn't give me a list of options only the first which then attempts to roll the second 2 macros. With the HTML replacements I get the 3 options but none of them roll correctly. I will take a look at a chat menu but it's not quite what I was going for. It is almost certainly possible to make that drop down work using html replacements, but you have to make the correct replacements in the right places. Replacing characters in attribute calls will always fail, so you need to do something else to fix it. The problem is the Abilities you are calling contain characters that need replacing. For instance you are trying to all %{selected|repeating_attack_$0_attack} The problem is not that call, but the contents of that ability. When you run a macro, roll20 expands the contents of all ability calls and makes them a single giant macro. If you have any characters like } or | or , within those abilities, they will cause the dropdown query to fail. The only way to avoid this is to abandon the idea of having separate abilities you can call in the dropdown. Instead you have to put everything that is in those abilities in the dropdown itself, and then study it to figure out what characters need replacing. For example, here's perhaps the simplest way to use a dropdown to make a set of skill rolls for D&D from Silvyre . If your abilities have their own rolltemplates and other complex syntax, it will be a LOT more complictaed than that and you'll need to restructure them massively to make it work. Repeat for emphasis: you cannot use separate abilities (unless they are extremely basic) within a dropdown menu, and expect them to work. Either they work on their own and dont work in a dropdown, or if they are edited to work in a dropdown, they stop working as standalone macros. There's no way around this. A dropdown menu must be built from the ground up with every element on the menu built to work within the dropdown. That's really hard and most of us have given up on the approach since chat menus are so much easier to create. They do work with separate abilities.